devPhil

LD26

Team Mischief, checking in!

HI everyone!

After knowing each other for a over three years and making games together for over two, NJ and I have finally found the time to join a game making challenge together.

We’re really exited!

We usually use Unity3D for our games but thought it would be fun to try out Gamemaker and see it’s potential and limitations. We’re keeping it simple for this one with the following:

– Gamemaker
– Photoshop
– Google Drive
– Skype
– Sublime Text 2
– Spotify

If you want to see NJ’s mad art skills check out  http://www.twitch.tv/eshandir.
If you want to see me, Phil, aka the world’s slowest programmer check out: http://www.twitch.tv/devphil.

Hope to see you there, now, off for some last minute shopping!

Cheers
TEAM MISCHIEF

 

Team Mischief Update #1

Hey everyone,

after some back and forth we decided to interpret the theme as a mechanic rather than just art-wise. A keyword we were throwing around with was “simplify” and in this case the goal of the game is just that. We’re going to make use of different elements in certain areas of the game that the player has to eliminate one by one, changing the or simplifying certain aspects of the game.

Here is some concept artwork for you :

 

Hurdle01 Spikepit Volcano CrystalBeacon

When it comes to the gameplay we have lots of small feature, player movement, random obstacle/enemy generation. This is our frost themed level in a few random variations. We’ll prolly add some more stuff to generate later.

map_generation

Finally, here’s our protagonist:

Wizzo

 

Don’t forget you can check out our streams! Here for some coding/gamemakering, and for art here!

Cheers guys!
TEAM MISCHIEF

Team Mischief Update #2

Hey there!

Day 2’s theme was technical issues, everything from Photoshop refusing to save by blaming non-existing memory issues to GameMaker acting up in several irrational ways. But we survived, and have learnt something from it, hopefully.

In the meanwhile, here are a few gifs we compiled together with the miniboss variations and the characters animations.

.FrostMiniBossGif  LavaMiniBossGif  LightningMiniBossGif  NatureMiniBossGif

WizboGif

 

We plan to have all the assets implemented into the game by the end of the day including the boss (basic concept below). Which will leave ability tweaking and menu screens/buttons for our last half day.

Boss

 

Don’t forget you can check out our streams! Here for some coding/gamemakering, and for art here!

Cheers guys!
TEAM MISCHIEF

 

Team Mischief Update #3 – Submission

Zzzzzzzzz… What? Oh! Yes, Submission! So after sleep deprivation, unhealthy snacks and lots of cheesy music, our bodies are about to give up. But with our final breath we present to you our Ludum Dare #26 jam game submission: Wizbo Chambers, Master Magician.

As we explained before, we took the Minimalizm theme and applied it to game mechanics in addition to the simplistic pixel art style. There are 4 rooms that represent 4 different elements that have their own mechanics. As you clear rooms, you simplify the game by eliminating features but the consecutive rooms get progressively harder as the remaining mechanics are intensified. Depending on what order the rooms are cleared, the rest of the game will change, so the players can clear them in the order that suits their skills.

P.S. The prize for finishing the game is also minimalistically impressive too…

P.P.S. We might have forgotten to take out something, can’t recall what it is…

 

Also, here are some pretty .gifs we made, unfortunately not all of them made it into the game:

LavaCrystal

 

MissileFrost MissileLava MissileLighting MissileNature

WizboDeath

 

LightningRod

Team Mischief

Managing Mischief since 2012