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Ludum Dare 51

For Whom The Bell Tolls

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My group made a point and click adventure called For whom the Bell tolls.

You wake up in room and are told to pull a lever every 10 seconds. Unsure what else to do, you start pulling the lever and begin trying to figure out what's going on.

If you're a fan of puzzles, try out our game here!

Note: It looks like embedding for godot HTML5 games isn't working at the moment, but our game is playing in the browser and on mobile on the linked itch.io page.

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The jam was a lot of fun, and we're excited to try out everyone's games! :smile:

Knowledgevania Point and Click Game

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I've always been a big fan of puzzle games that rely more on information collecting than having to collect actual items, like outer wilds, so my group made For Whom The Bell Tolls, a point and click adventure where technically if you knew exactly what to do, you could finish it in 20 seconds. But realistically it takes 5-10 minutes, depending on how much you like puzzles.

Someone in the comments used the term "Knowledgevania", which I love, so I'll be using that from now on to describe these kinds of games haha (Thanks @Tyrannas for the term!)

So if you're a fan of puzzles, try out our game here!

Anyone want to try out a puzzle game?

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My group made a point and click puzzle game where you wake up in a strange room and are tasked with pulling a lever every 10 seconds, or else. Explore the room to figure out what's happening and potentially escape your fate!

So if you're a fan of puzzles, try out our game here!


I'll also be playing through more games this weekend, so feel free to leave comments with your game and I'll try them out sometime this weekend!

Have a good weekend! :confetti_ball:

Ludum Dare 52

What Must Be Done

My team and I made a roguelike where you need to harvest the organs of monsters from the dungeon in order to do what must be done: WM_Gif.gif

Play it here: https://ldjam.com/events/ludum-dare/52/what-must-be-done

It was a fun weekend, albeit a bit stressful :sweat_smile:. Making a roguelike was fun but definitely learned a lot about scope and balancing mechanics during this one. Excited to try out peoples games! Loving all the entries so far :smiley:

Ludum Dare 53

Constellation Courier: All about the vibes

https://www.youtube.com/watch?v=HX3W3B1ng

From the start my team and I decided to focus on making a relaxing game that just felt cozy to be in and we're so happy how things turned out!

If you want to take a break from the high paced delivery games and just chill for a bit in our little solar system as a delivery fish, try out Constellation Courier :slight_smile:

https://ldjam.com/events/ludum-dare/53/galaxsea

Give me games to rate!

Hi all, really loving the games I've seen so far, and I'm planning to play some more tonight. Drop a link to your game in the comments if you want me to try them out and Ill see about getting to them in a bit :slight_smile:

And as always, I appreciate it if you give my teams game a look as well (https://ldjam.com/events/ludum-dare/53/galaxsea)

Have a good day everyone!

Give us games to play!

Now that the jam has ended and we've all had a chance to recover, our team is gathering together tonight to try out some more games! Would you all have any fun games to deliver our way?

Ludum Dare 54

What is your philosophy on game difficulty/length for the jam?

It's always tough to balance gameplay and game length for the jam, I'm always torn between trying to make challenging gameplay that'll feel satisfying when you master it versus making sure it doesn't feel too frustrating or too long for someone who's probably playing a bunch of jam games back to back. Its especially hard when you're playing the game over and over and cant even tell what's hard or frustrating by the end.

We try to aim for a 10 minute long game that isn't too difficult to get all the way through, but this jam was a bit of a hard one! We made so many fun props that I couldn't help myself each night after bug fixing and just kept making "one last level" :sweat_smile:

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What's everyone's thoughts on jam balancing? Do you try to keep it fun for everyone or do you just try to make cool levels and hope it wont be too hard by the end?

Oh and if you're up for the challenge, the final level in our game, titled "finallevel2" in the code, is one of my favorites. It looks pretty cool, so let me know what you think if you get there :slight_smile:

https://ldjam.com/events/ludum-dare/54/whiskers-in-the-dark

Casting a confining mood with dynamic pixel art lighting

Posting this for my teammate @seth-johnson as his account is new and doesn't seem to be whitelisted to publish a post

example-with-ambient.gif The lighting of Whiskers in the Dark. Warning: stay out of the light!

Whiskers in the Dark was my first game jam game, and my first time using Godot. Coming into this project, I wanted to take an opportunity to learn more about Godot's 2D lighting and the process of technical art. When discussing limited space, we kept coming back to the idea of being limited to areas you'd normally avoid, and ultimately we arrived at the concept of dangerous light restricting you to the shadows. I set out to devise a lighting system that would be simultaneously tantalizing and foreboding, while meshing seamlessly with @skoprimon's fanciful pixel art.

Traditionally, pixel art tends to have lighting baked in (if it incorporates lighting at all). We wanted our lights to feel like they're pushing in at you from any direction, which can be tricky to get right in 2D! A naive solution would be to treat the art like a 3D object with smooth shading:

over-lit.png Lighting an entire sprite as a smooth object can break the aesthetic of 2D pixel art.

This can be flexible to any lighting environment, but starts to stray away from the types of pixel art that inspired us. We needed to take more care in designing an effect that fit the tone and style of our game.

I constructed our shading model with Godot Canvas Textures using a blend of custom normal and specular maps. diagramb.png

Shading our player was not the only lighting challenge, especially since our game requires you to navigate in the shadows, while being urgently aware of the light.

For this, we built up a light and shadow system to communicate danger and safety to the player. diagram2.png

This system is entirely dynamic, supports moving and dimming lights of different shapes, and allowed our level designers to quickly place and adjust lights to design challenging and atmospheric playgrounds of dangerous glare and welcoming -- yet fleeting -- gloom.

image.png Technical concept art inspired by early design iterations. Warning: Stay in the shadows!

Ludum Dare 58

First Solo LDJam!

Hey all! Ive made a few games already here for ludum dare, but this year I decided to try going it alone! Originally I was going to do the compo, but I'm usually the person on the team that pushes back to increase scope, so without someone to keep me in line, scope creep took over and only way I managed to get something done was by doing the jam for another day :sweat_smile:

So when I go sight-seeing, I collect pocket watches from whatever town/city I go to. Over the years I've gotten a decent collection:

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As you can see, my way of displaying them isnt the best at the moment, so my original idea was to make some sort of game where you built a storage container for pocket watches that you collected via a platforming segment. You would extrude the geometry and place hooks, and I wanted to be able to download the model made from this so I could 3D print it and have a new place to put my watches (I have more than in the picture, I have a problem lol).

Unfortunately, rope physics was too much for my tired stressed brain to handle, so I decided to just focus on the part that was fun, the platforming, and then I just let my growing insanity take over, and thats how I got this chaotic end product:

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It was a blast to participate as always! The lesson I learned is the same one I always "learn" for next time: more sleep, and smaller scope. I look forward to continuing to ignore that and suffer again next LD :smile:

Heres the link if you want to check it out! https://ldjam.com/events/ludum-dare/58/wyp

Give me some games to play!

I'm sure there's a bunch of us still needing more reviews to hit 20, comment here with your game and I'll give it a try tonight! And if you want to return the favor, here's mine :smile: https://ldjam.com/events/ludum-dare/58/wyp