diki

LD24

I’m in!

First time participating, let’s see what happens :)
I’ve been lurking around for quite a while now and finally allotted some time to do this –
Very excited to experience the (dauntingly large) community from the inside!

My programming language of choice will be CoffeeScript,
using processing.js as the ‘base’ to build upon.
Code will be edited in Emacs,
any other assets will probably be created using Cfxr and ASEPRITE,
oh, and here is a photo of the workspace:

View of a workspace

My Hardware consists of neatly arranged rounded rectangles.

Best of luck to everyone!

On the first 24 of the 48…

… things are dragging along rather slowly.

After righteously sleeping past the Theme announcement (completely legitimated by my Timezone) I started sketching ideas first thing in the morning.

The results were rather meager, though; I could only imagine about 2 of them making an acceptable game. The first was the idea of generating a park full of funny plants, each slightly different than the others, and being able to influence their evolution.

That sounds rather boring, so instead I decided to go for a high-speed WipeOut/Space Harrier/F-ZeroX -alike racing game were the track is made of winding, growing tendrils. It’s hard to put into words, and the concept sketches are not much help either, I’m afraid :)

The coding went awfully slow, though! I caught myself dropping into a quick and dirty imperative style very early, which made later iterations increasingly difficult and generally obfuscated the code.

Lunch was no highlight, either, and after spending the afternoon fighting some very annoying bugs I’ve only got a bleak prototype that must now be bent into an actual game.

coming along…

…better than I thought.
JavaScript serves a nice backhand with first-class functions, which makes generating the ‘streets’ a lot easier – by nesting multiple small functions that each do one specific thing (e.g. influence curvature, amount of obstacles, ‘street’ diameter).

What is less nice is the way transparency is handled; my sprites show an ugly rim. I have a vague idea what the problem is, but don’t know of any image editors that save their transparencies in the proper way :(

Still a lot to do.