Diralf

LD 43

Little bug fixing after night coding

Good morning guys, Dzmitry from East Area here, I hope you rested well today as for me my sleep was with some bugs and so here they are - fixed enemy balance, I just mixed up the health of weak mob with the health of the main boss! - fixed final credits font color

If you find something new pls let me know and have a nice day!!

https://ldjam.com/events/ludum-dare/43/the-hero-code-is-here

Directly to game https://east-area.itch.io/theherocode

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Ludum Dare 53

Spacetime ideas

The few ideas for game came to my mind on the topic of spacetime, so here are the themes from me:

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I'm already trying to implement some mechanic like in the Portal, but for a 2D platformer, something is already working out.

I'm use melonJS for that.

Ludum Dare 54

Finally set up the camera in Defold

Hello everyone! I finally decided to participate. It's about time.

I'm still pondering the idea of something related to spacetime that got me excited before the previous Ludum Dare, which I skipped. There was one mechanic on my mind, but I'm not sure how it will play out. I wanted to test it in this Ludum Dare. But when I saw the theme "Limited Space," my mind started spinning, and now a whole mini-story is occupying my thoughts. Maybe I won't even have time to incorporate that mechanic into it, but I'll give making the game a try.

Engine: Defold

Art: Inkscape

Sound: Hopefully, I'll find something suitable and have enough time to add it.

Wishing you all a productive weekend!

Let's summarize the first day.

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In the few hours I managed to allocate for development, I was able to: - Set up the platformer base using a wonderful example from Defold. - Spent a while figuring out how to connect an orthogonal camera to be able to track mouse coordinates. It will be needed a bit later. - Started sketching the visuals. I spent some time with the character. Surprisingly, Inkscape was more helpful for conceptualizing and determining the overall shape. But for the actual game, I decided to quickly create pixelart for the bug in Aseprite, with animations.

The concept: Screenshotem2023-10-01-01-28-38-317/emcom.github.android-edit.jpg

What's next? - I'll try to implement the mechanic from the initial idea after all. Maybe this bug will be able to crawl on walls, we'll see. - I'll spend the remaining time on creating the atmosphere so that the visuals don't feel too raw.

Now it's finally time to get some sleep!

Well, I couldn't have even imagined participating in this, but the idea took hold of me. I don't have much time to dedicate to it, maybe just 4 hours a day at most. But that didn't stop me. I had to discard a lot, or rather optimize the idea, focusing on the most essential aspects. And I want to say that yes, I did it. In a minimal version, but I expressed the story I wanted to tell. That's great.

As usual, I don't have any sound effects or music. But adding them wasn't at the bottom of my priority list. I even found some wonderful tracks that capture the mood with which this idea has been living in my head. However, I still need to figure out how to work with sounds in Defold.

I also put aside a couple of mechanics that would add some variety to the gameplay. One idea was to make the tunnels collapse as the player progresses and new ones appear.

I hope that what I have done will leave a tiny trace in your heart.

THRESHOLD

Play on LD

Play on itch.io

Help the bug to get out of the pile of something incomprehensible!

Yes, due to the poor tileset (made literally of black squares), it's not entirely clear that the bug got stuck in a pile of junk and garbage.

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But you can still help it through this link:

https://ldjam.com/events/ludum-dare/54/threshold

Don't ask about the red ant, experiments were involved, but it didn't make it into the game, definitely not in this form.

I made a few minor fixes for the Jam version, essentially changing a couple of numbers. It's nothing significant, but I did it to ensure it doesn't distract.

And now I'm working on an extended version to include everything I didn't have time for (maybe even the ant). And I'll upload it separately from the Jam version.

I would appreciate any feedback and ratings!

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Ludum Dare 58

Circus Puppet Theater

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Find the five. Claim the lights. Stun the clown. Survive the stage.

Circus Puppet Theater

Circus Puppet Theater

Circus Puppet Theater

Let's show begin!

Under the faded big top, you must complete the act: search the yard for five "puppets" - four clowns of different colors and one stone - and bring them to the arena. The stone willingly lets itself be carried, but every clown must be stunned first. One clown is peaceful and won't attack, two will shoot at you, and the fourth behaves like you - picking up and carrying the others, scrambling your plans. You spawn in the arena while the "puppets" wander the yard; each time you return to the arena, the yard repopulates with puppets.

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https://ldjam.com/events/ludum-dare/58/circus-puppet-theater

Tickets to the Circus

I’ve added something like an out-of-game tutorial presented as circus tickets, each with a collectible character on its stub, right on the game page.

Your ticket to understanding the game! Don’t miss out, seats are limited!

Circus Puppet Theater

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Funny bugs?

Fixed a funny yet major bug that could prevent finishing the game. It occurred when throwing a clown over one already standing under a spotlight: the flying clown would reset the standing clown's state, so you had to place them again. I simply added a small check so that only clowns clear their own state - not neighbors flying past. Also brought back the fullscreen button so the game remains playable on large screens.

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You can see this and much more in my Circus Puppet Theater!

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