DiThi

LD22

Our Python lib

As all existing code before compo must be available for everyone, I’ll put here my public repo:

https://bitbucket.org/DiThi/pygamekit

It’s still incomplete and undocumented, but I hope it evolves into a great API.

 

 

 

 

 

 

Progress with video!

>>> Video progress 1 <<<

After we decided what to do, I did the thing in the right while my friend was on the bed (designing and dreaming at the same time), then we switched places and he did the thing on the left and the androids.

LD23

Prepared for LD!

This is my second Ludum Dare, and the first time I go solo. In the previous edition I did Zombie in Love but we couldn’t finish it as we planned, mostly because the engine was not ready for prime-time. This time it’s in much better shape, and since last weekend I’ve been rewriting Zombie in Love with the new API and now works as we designeed it.

So, here’s my stuff:

  • Language:Python! I love Python. I mix it with C/C++ with cython.
  • Engine: Gamekit with my own python bindings.
  • Tools: Blender, of course: I use it for everything, even for painting! Also Inkscape and maybe GIMP or myPaint, and a little script I did for converting materials.
  • Text editor:Kate
  • OS: Ubuntu 12.04 with KDE 4.8

I’ll publish the game for Windows, Linux 32/64 bit, Android and probably Mac OS X after the compo.

Timelapse of day 1

It took me a whole day (actually about 8 hours, squeezed into 3 minutes of video) to make something that otherwise would take me an hour. Moving in a sphere is new for me. I had to add a couple of methods in my library to make it work. Enjoy!

Also, as you can see, I test most changes just by pressing ctrl+S! That speeds up development quite a bit!

P.S: I went to bed thinking this was published last night, but it wasn’t…

LD24

A bit late but I’m in!

As the last time, I’m using Blender, Inkscape, Kate, Python and of course my engine PyGamekit! (basically Gamekit with Python).