Our Python lib
As all existing code before compo must be available for everyone, I’ll put here my public repo:
https://bitbucket.org/DiThi/pygamekit
It’s still incomplete and undocumented, but I hope it evolves into a great API.
As all existing code before compo must be available for everyone, I’ll put here my public repo:
https://bitbucket.org/DiThi/pygamekit
It’s still incomplete and undocumented, but I hope it evolves into a great API.
>>> Video progress 1 <<<
After we decided what to do, I did the thing in the right while my friend was on the bed (designing and dreaming at the same time), then we switched places and he did the thing on the left and the androids.

This is my second Ludum Dare, and the first time I go solo. In the previous edition I did Zombie in Love but we couldn’t finish it as we planned, mostly because the engine was not ready for prime-time. This time it’s in much better shape, and since last weekend I’ve been rewriting Zombie in Love with the new API and now works as we designeed it.
So, here’s my stuff:
I’ll publish the game for Windows, Linux 32/64 bit, Android and probably Mac OS X after the compo.
It took me a whole day (actually about 8 hours, squeezed into 3 minutes of video) to make something that otherwise would take me an hour. Moving in a sphere is new for me. I had to add a couple of methods in my library to make it work. Enjoy!
Also, as you can see, I test most changes just by pressing ctrl+S! That speeds up development quite a bit!
P.S: I went to bed thinking this was published last night, but it wasn’t…