6 hour game jam while on an airplane!
On Wednesday I got on a 6 hour flight from my lovely home near Seattle, to Hawaii. I had arrived way to early and waited in the gate for 2 hours, which got me thinking and I decided to do a game jam while on the plane! Even though it was only 6 hours I used one of my 2D game engines that I managed to shove in a repository and clone onto my laptop before I left. Unfortunately they were out of first class, and me being the big person I am hardly fits in the coach seats, but I managed to get my laptop out, my extra batteries, and my headphones out as soon as they let us turn on electronics. I managed to make a fun little 2D sidescroller, but collision detection was being a pain and I had to resort to per-pixel collision, which is sort of cpu intensive the way I do it, another thing is there was no internet on our flight, and they block cellular connections so I was cutoff from irc and everything else. At least I got 6 hours of fun, and managed to elbow the person next to me at least 4 dozen times, and It made the flight go by so quickly. I think I am going to make the “Mile High Game Jam Club” with a set of rules similar to the comment I posted on http://www.ludumdare.com/compo/2012/06/14/joining-the-mile-high-club/ so I have a reason to program every time I am on a plane!
