So I was prepping bowl of cereal about 4:30AM today when it hit me.
THE IDEA:
A game about evolution? Heck no! This game evolves!
Well kinda, it’s a pong like game (Working title EVOPong – Yes I know original) where for every couple points the game levels up.
Whenever the game levels up you’re given a shop screen where you must purchase a mutation with the points you’ve just earned.
Except you aren’t mutating your character! your mutating the very rules of the game!
Currently I’m thinking of letting the game branch to two effective directions (the initial game being a paddle vs a wall), breakout clone and pong-like.
Extra mutations along the line: COLOR! , stories, and whatever I think of next.
Originally I was thinking of doing an evolving JRPG, but realized I have no experience with tiles yet, and I what to focus on evolving the theme rather than that.
AND SO THE “HAPS” AS OF NOW: (KILL ME IF I EVER SAY “HAPS” AGAIN)
So I spent about an hour and a half playing some pong, and my personal favoprite breakout clone “DX-Ball”.
For research of course.
Went out for a walk.
When I got back I noticed my screens had died. Cue two hours of screen CPR (intermixed with some TV as I waited for the computer to turn on and off repeatedly).
Finally went back to sleep. Now I’m finally back and Eclipse is set up with Slick2D.
I’ve decided against doing an applet. I’m not quite sure why yet.
And so it begins.
-Sam