dmennenoh

LD19

Guarantee?

I’ve only just recently heard of Ludum Dare and don’t quite get it. How do you guarantee that people won’t produce assets beforehand? I just don’t quite get it. Is it because there’s no prize people just assume the honor system and don’t cheat? That’s cool if so…

Comments

09. Dec 2010 · 03:05 UTC
It’s an honor system, but also you don’t know the theme until the contest starts. That makes it hard to produce valuable assets in advance.
Jerm
09. Dec 2010 · 03:36 UTC
The goal is to have fun and spend as much time in IRC as possible. In that sense, there’s no real way to cheat. (except by idling I guess :))
09. Dec 2010 · 03:41 UTC
We have the Jam for people that want to create things before hand (and with more time). Since there are no prizes, if you extensively cheat and win, what have you accomplished? Ultimately, the event is about motivating people to sit down and make something — very much a be part of the community, encourage each-other arrangement. Who wants the guilt of knowing you’re the dude that cheated?
dmennenoh
09. Dec 2010 · 10:25 UTC
OK, I didn’t realize the theme was released when the contest starts. That makes more sense . IRC eh, been a while since I used IRC… always had fun on there.

My first time…

Ahh, the memories.

Seriously though, I just heard about LD recently and have decided to give it a go.

My tools: Flash – AS3 code written in Flash Develop.

I use TweenLite/Max for a tweening engine and possibly CDK for collisions depending on the theme.

Graphics: Photoshop and Flash

Sound: I’m no musician so likely free sound effects I find modified in Audacity. Possibly sfxr but have never used it so am not sure.

21.5 hours remain…

Lat night at 8, when I saw the theme  I had nothing. Brainstormed until around midnight and still not much. Woke up this morning and it dawned on me so I got going. 10:30pm here right now and this is a screen shot.

The idea is to ‘connect the dots’ as it were, connecting a chain, and playing a sequence of sounds… I’m not entirely sure how the level progression will work, or even how you will win a given level. But, I’m pleased where I’m at.

8 hours

remain and I have a lot to do. Ended up going to bed at 4am today, and was back at it before 8. I do have levels worked out and a basic scoring system but still unsure how or if you can ‘die’ or where the end game is… Still need a couple more levels, and I have to get a couple more free techo loops I can cut a few seconds out of.

Screen shot:

Finished!

Whew, it’s done.

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=2986

Right up to the wire too. I didn’t get a chance to implement a system where you can lose, but right now there’s four playable levels, scoring, an end game, etc. So, I am pretty happy with having done this in two days. No base code at all – from scratch except I used TweenLite in a couple of spots.

Now I need some food, some sleep, and some wine.

Dave

LD28

Impact OK?

Rule 4 says:  All publicly available libraries and middleware are allowed.

Does that include engines you must purchase such as Impact? If we can use Impact and the like, what about including source code? Do you just include your source and not the Impact stuff?

Anyway, thinking of doing it… Would use either Flash/AS3 or JS/Impact – may depend on the theme too.

Comments

11. Dec 2013 · 13:22 UTC
If anyone in the public can buy it, it’s publicly available. You include your source code, not any proprietary source code that you don’t have permission to redistribute. But your game has to run — ie, a compiled binary + *your* source code.
11. Dec 2013 · 13:29 UTC
Absolutely, “publicly available” includes both free and commercial software! You have to share only the code you write yourself during the compo, not code that is part of a library or engine.
dmennenoh
11. Dec 2013 · 13:31 UTC
OK, thanks for that info. Just wanted to be sure.
ZXeno
11. Dec 2013 · 19:41 UTC
Well, that clears a few things up. :)