dragonsix

LD21

Presentation of Faceless

Hello there. May I present to you my jam entry: Faceless. I hope you will like it, or at least the idea of the game :p

You can test it and rate it there: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=5454

Faceless Screenshot

It’s the first time I participate, and I had a lot of fun improvising a game within 3 days.
As I didn’t release a single game nor demo for some years, I feel relieved that it can still happen to me haha.
It’s a nice and refreshing boost before going back to my main project ( http://www.youtube.com/watch?v=g4O71nPsJmo ).
I’m definitely becoming a regular, too bad I couldn’t set up a timelapse this time tho.

Good luck with your games,
DragonSix back to rating!

LD22

I’m in

Here we go, it will be my second jam since LD21.
I’m still not going to do the compo, but the jam. I’m a wimp and I’m way too lazy to respect all the additional rules.

I can’t wait for the theme reveal.

Lifeless – Holy Shit! I’m DONE!

Hell Yeah!

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5454

lifeless

This time I made a much much bigger game than in September. A big map, some objects and characters, 3 endings, many animations and models, it was a very hectic week-end.

I’m already very happy that I succeed to do a lot more in the same timeframe.

As for the game itself, it’s now your turn to figure it out. Getting to one of the endings is only up to you. I hope you will like it and get all 3 :)

LD23

I’m so in

This is my third ludum dare now. And I’m so stocked to make a game once again. The last two themes were really good and I hope that third one can too unleash imagination.

LD is for me an unique occasion to challenge the very nature of what a game is.

And to celebrate my third participation, after the jam, I’ll also update and release an xbox version of my very first jam entry Faceless

Damn, that theme is hard

Not an adjective, not a verb. It is very difficult not to make a clone of either Mario Galaxy or Minish Cap (seems like nintendo got the exclusivity on the theme).

Some advances

the whole world

I’m still not quite happy with the game design in general, but at least I’m doing some good mapping.

LD26

Stealth update

Latest image from my stealth game in progress.

gna10

The game is coming along at a speed I never knew possible, but even with such a late beginning, Fearless might make it in time for the Jam! I finished the player and enemies, now it’s up for the items.

Comments

Filth and Money
29. Apr 2013 · 17:07 UTC
This looks cool! Would love to see finished product!

Fearless sneaks in

Fearless is out there, ready to be played.

Here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5454

null

Fearless is a stealth game set in a pseudo-abstract universe, you also have to find and use upgrades scattered through the level to find new areas, to progress further in the mission culminating in an epic final escape.

null

At the last minute I had a bunch of nasty bugs and stuff that didn’t show up correctly or at all. But I got everything sorted out, and now it is fully playable for your pleasure.

null

I was very late to the beginning of the Jam, but apart from those last minutes difficulties, it was going pretty fast. I think Ludum Dare begins to have a real effect on my game making speed. It is very satisfying to see yourself making games more and more complete in less time. I hope you’ll enjoy it too :)

LD28

By the way, I’m in.

Yup, once again I’m participating. It will be my 5th time, and still enjoying it greatly. So far, I had the time to brainstorm a good idea, model a character and animate it with all the needed movements. Now I need to make the Map, finish the look of the shaders, and actually code the gameplay.

It is the first time I am using Unity for real (I was just getting ready for larger projects), and so far I am really loving it.

ludumdare28_2

The theme inspired me a crazy idea, and I hope I will make it in time as I will need to make a LOT of features into it, breaking again my own game size record.

Wish me luck 😀

I’m late I’m late!

I’ve learn how to use Unity at the same time as making this game, and things wasn’t all absolute smooth sailing. I had to make some big system implementations when I was supposed to concentrate on pure gameplay and design.

map2

It’s done now, but I only have 24h left to finish the game and I begun by making the map, GOTTA GO FAST.

24h left. Good thing I’m on the Jam.

So it’s done… ish…

Like promised, I’ve submitted my game in time. But this time I couldn’t really finish it like I wanted.

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5454

bleh1

Trying Unity for the first time was a very interesting thing to do, but it took a big chunk of time to get it fully ready for all the gameplay ideas I had. Time that I ultimately lacked.

Unity is indeed very good, and I will draw from that experience for my future projects. During the jam I made made a lot of refinement in my AI programming practices. The sort of things I would’ve never done if I kept to my usual XNA engine.

bleh

In the end, it was lots of personal development for not a lot of game done. Can’t do both perfectly.

I’ll take my revenge next time.

LD29

I’m so IN.

This will be my sixth Ludum Dare, and I’m still both excited and afraid about it. I fully made my transition from XNA to Unity, and now is time to see how good my new tricks are.

I enhanced my workflow quite a bit and I will be able to do some things I never could before. It will be a trial by fire of both my tools and personal efficiency.

Wish me luck.

Blank page.

I can’t for the life of me get inspired enough by the theme. I only had ideas that where either pretty bad on a gameplay standpoint, or just plain impossible to make within my current tool set. Makes me realize that my Unity workflow isn’t quite as ready for primetime as I thought.

All I have is that one screenshot of that one character model I made today, with some neat looking shader I tested. Not enough to make an interesting game I’m afraid. I’ll try to think of something, but I fear this wont be a Ludum Dare for me.

LD 38

My 6th Ludum Dare

My first ludum dare game was 5 years ago with Faceless ( http://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5454 ). I've since participated in quite a bunch of LDs and it always was a blast.

http://ludumdare.com/compo/wp-content/compo2/62148/5454-shot0.jpg (btw, does someone knows how to embed images in this new site?)

Recently I've been doing some work on a big game project on Unity, and a lot more work on administrative and other non-game dev related tasks that are extremely time consuming and soul-sucking. I haven't done real creative work in months and I been feeling like I'm going insane.

So, as I've heard from my good friend Stevemata that he was going for it's first Ludum Dare today, it hit me like a truck: I have to participate in Ludum Dare right now!

Whatever the theme, I wont get too hung up on it and I will try to do something I like most of all. My unity toolset is pretty mature and stable and I can't wait to put it to the test this week-end!

Let's do this!

Restless - DAY 1

I chose to ignore the Small World theme almost completely. I've already done that 5 years ago when the Tiny World theme was selected for the 10th anniversary of LD, and even back then it was a pretty meh theme.

So, this time I'm going to simply make a game that I want to make, that might or might not tie in with my old LD series.

http://i.imgur.com/sJk1dnj.png

http://i.imgur.com/UmI3aQY.png

Thus far I made a whole bunch of asset and the starting part of the map. I will still need to make a bunch of animations and there is no proper gameplay in sight. I'm getting a bit nervous, but at least I have a solid foot into the project with all the characters available.

I don't think I can do a lot more today, I will likely catch some Zs and come back tomorrow to figure out the rest.

Restless - Last Rush

IMGem24042017/em200405_0.png

The good new is that I finally had a decent idea for the jam on the last day. The bad news is that it's the last day. I had to be FAST and throw away a lot of cool stuff and rush through the level design (you're looking at the only good part here).

I can still ship something, but it wont be to my full satisfaction this time. I guess all those years have made me less efficient at this.

Still a few hours left, I'll try to cram as many things as possible before the end. Until then.

Restless - DONE

I can't sleep anymore. Come check the game out here: https://ldjam.com/events/ludum-dare/38/restless

LudumDare38 2017-04-25 04-01-02-16.png

It's at the very last day that I finally knew what I was going to do with the theme.

Uptil then I had no real good idea for the gameplay, and I was just making a part of the map and characters without having much of a clue what it would be for.

Thankfully I finally found some inspiration, and I had but one day to finalize it. I wish I had more time to do more thing with it, but don't we all?

LudumDare38 2017-04-25 03-17-28-19.png

All in all I'm feeling pretty good about Restless. It was nice that I finally was able to jam again after a very long hiatus.

It's a good coming back and a good test to my mastery of Unity. It's sometimes important to recall myself that I can ship a game, and I might need to redo it more often.

So, hopefully, see you next LD!

LudumDare38 2017-04-25 03-24-13-48.png