These last 24 hours have been a huge push to get the experience polished up and ready by the deadline. Of course, there is always so much more time in publishing than you remember from last time. Writing a synopsis and bio. uploading, taking images, video, editing, linking, etc.

Building the atmosphere of a call center was really quite fun. So much of it had to do with sound. I spent several hours in FL Studio & Audacity yesterday making phone sounds, ambiance, music, radio speeches, voice acting and more I'm sure.

We had a huge focus on making sure everything was diagetic for the player so I went and added a little notification pop up on the monitor to give information on the player performance. The only thing we didn't get time to make diagetic was the Games title and credits. Which we just settled with a nice fade in and out during the opening cutscene.
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