
The tools I used were:
- Dart with the play_phaser package
- GIMP and Paint.net for graphics
- LMMS for music
- as3sfxr for sound effects
All the tools were new to me. I familiarized myself with the tools just the week before. This is also my first game ever.
The most time was spent on creating paths for the Cakes. I got stuck and decided to just make them behave randomly and bounce around the screen.
I had so many plans for this game! But in the end, most things were cut. Instead of a boss, the difficulty increases forever. My highscore was 60 000 something. It helps if you are lucky with the drops early. The difficulty increases on a timer and not on the wave counter.
This was fun and I hope to do it again!
Link to entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37112