drewvancamp

LD30

First Time! Q: Free, Public Domain Audio Samples?

Hi there.

I’m new to LD.  #30 will be my first LD, first game jam, and first video game competition ever!  Just started officially making games back in April 2014.

I’d like a little help understanding the content creation rules:  can I use free, public domain audio samples?

  • “All game code and content must be created within the 48 hours.”  — Got it!  Every audio/visual element is cooked up fresh!  I always fit my audio to the game.
  • “Photos and recordings you make of people or things are acceptable content, just you must acquire them during the competition.”  — No problem.  I don’t think this one will apply to me, but I can use a mic for sounds and a camera for photos or videos if I for some reason needed something like that.
  • “Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.” — This one sounds like it should answer my question, but seems to speak to text and music without being pointedly inclusive of sound effects.  Typically, my sounds are based on pre-existing samples of either instruments or real world noises that I then process until it’s more exactly what I’m wanting for the game.

My hope is that I can use freely available, public domain audio samples and that customizing those sounds further will only make the practice even more acceptable.  But I’d really love to know before I begin that I’m working within the scope of the rules.

Looking forward to joining everyone this weekend!

– Drew

Drew Van Camp
DLV Games | Lexington, KY
http://drewvancamp.com

Comments

21. Aug 2014 · 15:34 UTC
I take the last one to mean that if you are using an audio program and it comes with music-oriented samples, or you can get music samples royalty free which are intended to be used in that program (or for music creation in general), that you are allowed to use them…WITHIN that program. Using audio samples that are not any of the 3 types listed would be outside the rules.
21. Aug 2014 · 15:54 UTC
You’re not allowed to use already existing sfx… that’s why every game has sounds from SFXR! But I personally think if you are taking some other sound, processing the crap out of it to match your game then it’s ok… but if you’re just adding a little reverb then I think it feels “wrong”.
22. Aug 2014 · 13:14 UTC
Thanks for the feedback @nintendoeats & @mrspeaker! Both of you make sense to me. After posting this, someone else shared a link with me to some other comments I hadn’t yet come across (I struggle to find things on this website sometimes) and I think I better understand now.