DrunkardWolf

LD 40

Deck the Hauls!

ldjam2.png First time taking part in LD, would appreciate it if you gave our game a go :) https://ldjam.com/events/ludum-dare/40/deck-the-hauls

LD 41

DONE!

giphy.gif

A mash up of a fast pace car chase game and wave based survival!

Play at: https://ldjam.com/events/ludum-dare/41/total-carnage

LD 42

LD 43

Making progress

Been at work all day, but making some progress. Going for something quite simple again so that I can focus on polish. 1eec2e6d6a95c0675eb9511452b8ea6d.png

Progress

Capture.PNG Have to go to work soon :( but thankfully I managed to get the bulk of things finished last night. Kept it simple since I have quite a busy weekend, so I couldn't dedicate too much time to the jam. Now I just have to spend some time polishing.

Sacrifices must be made! Play and rate!

ld43thumb.PNG

After accidentally opening a gateway to hell, you must face the threat of Demons invading ​the Earth. You bargain with Beelzebub himself, who demands sacrifices, in return, he agrees to close the gateway, however, if you don't sacrifice fast enough, he will unleash his demon army upon the planet.

How to play -

Chase as many sheep as you can into the gateway before the time runs out. Each sacrifice buys you an additional 10 seconds to save the planet. Act fast and pray the demon will keep his word.

Controls:

W/S - Walk

A/D - Turn

Mouse - Rotate camera

Escape - Pause

https://ldjam.com/events/ludum-dare/43/sacrifices-must-be-made-3

LD 44

Progress Update #1 - Slow progress, but its getting there

Screenshot-1.png

Here's what I've got so far, spent the morning coming up with ideas and implementing the core gameplay systems. Making a card game where you spend health points on new cards to build your deck. Progress has been slow, but Its getting there.

Progress Update #2 - Core gameplay mechanics pretty much done

LD44-1.gif

Making decent progress, I've managed to get most of the core gameplay mechanics done, still need to add more cards, along with things such as tick damage and buffs/debuffs, but other than that I'll have a whole day to get thing polished. :)

Progress Update #3 - Almost done!

LD44-2.gif

Almost done with my entry, want to spend a little bit more time on balancing the cards and polishing things up, but very happy with what I've got done. Hope everyone else is making progress :)

Ludum Dare 45

Progress Update #1

trans.gif

Making good progress. Got characters moving with A* pathfinding and added a turn and combat system.

Progress Update #2 - 6 Hours left

https://youtu.be/dAv1clqLeWI

6 Hours left and I'm close to finishing. Just need to add an ending, menus etc. Then try to fix some minor bugs and potentially add some new items/some stronger enemies.

All done! Give DAY/ONE a try and be sure to rate!

ThumDayOne.PNG

https://ldjam.com/events/ludum-dare/45/dayone

In DAY/ONE, you play as a survivor of an unknown apocalyptic event, who has just re-surfaced from a shelter. You start with nothing, no weapon, friends or resource. As you progress through the game, you will pick up new members to your party, as well as weapons to help you defend yourselves and other items to help you survive.

Controls:

Use mouse to pick up items, fight and move your party by clicking.

Left Click inventory slot - Use item.

Right Click inventory slot - Drop item.

Ludum Dare 46

Worst theme I've seen yet. But making progress.

This is my 6th LD, but its definitely my least favourite theme so far. Either way, I've made some progress this morning, think I'm going to try and keep things as simple as possible mechanics wise this time round. Fishing.gif

Ludum Dare 47

Progress update #1

LD47Prog.PNG

As always, I hated the theme at first, but after some sleep I'm pretty happy with it. I guess it wouldn't be Ludum Dare if it wasn't a theme I didn't like. Progress is going good but think I'm spending too much time on the visuals, so going to focus more on gameplay next.