DubThink

LD 43

I made a bloobly thing

I'm working on a raymarching renderer for my entry in the jam, and am doing the level design right now. I decided the courtyard needed a fountain: bloblo.gif It's... something.

The game is currently a single 12kb .exe. Once I add sound and some game logic, I'm aiming for <64kb total.

51/64kb - how much I've done so far

After spending the majority of yesterday writing graphics code and doing the level design, I moved today onto writing physics and dynamic point lights. I was able to port our renderer's world definition to C++ and set up a sphere-based physics engine. After a bit (lots) of debugging, I've got a character who can run, jump, and generally do human things.

http://www.dubthink.com/ld43/demo1.gif

This evening, I added weapons to the game. By making them reflective, I can show off our world-space reflection system as well.

http://www.dubthink.com/ld43/demo2.gif

I'm up to 51,712 bytes out of my 64k limit/goal now that I've added the audio subsystem. Late last night I had to do a substantial refactoring to use a new build chain after the previous one didn't support the audio system I'm using. Unfortunately, the new audio subsystem doesn't do the thing I thought it did, but it's too late to revert. Tomorrow I'm focused on getting the basic game logic down as well as implementing the main mechanic (yet to be shown).

We're rating games! And we only need 3 more ratings for our own game, Omnibar

https://ldjam.com/events/ludum-dare/43/omnibar

@rachmanin0xff and I will be rating games lots tonight and tomorrow. If you need a few more ratings to hit 20, comment below and we'll make sure to rate it! We'd appreciate it if you took a look at ours while you're at it (no obligations though)

webthumb.png

Made in only 54kb, Omnibar is a simple arena shooter where you have a single bar that's your health, ammo, and xp. Every shot you fire uses part of your bar, but killing enemies regenerates it. If you've got a minute, play and rate our game, we'd really appreciate it!