Well, I actually have a working game, when building and running from IntelliJ, but for some reason the .jar file won’t run. Furthermore, there’s no sound, because I forgot that LibGDX needs audio assets to be in the Android assets folder, and I deselected the Android option when setting up the project as I wasn’t intending to use it. Tried to make a new project using it, but… oops, seems I have an incompatible version of the SDK. So no sound. And there’s a bug which crashes the menu if you press any button other than the correct ones. I have a vague notion as to why, but as with all of these problems, I’m tired, and can’t think straight.
So, failure, I guess, unless I have time to fix it tomorrow and submit it for the jam. Not sure yet!
BUT! It has been fun and interesting, I do have a (pretty much) working game, it is by far the quickest I’ve ever made a game like this, and I have a number of thoughts on how to get things to proceed more smoothly next time. My god the source code is a horrible mess, though…

Amy and the Magic Hammer
I may well come back to this after finishing off another non Ludum Dare project I’m almost done with, as I’m quite attached to my dear little character, Amy, and her struggle to escape from an accidental detour to hell by means of repeatedly smashing herself on the head with a large hammer and running into monsters.
Well, I guess since I’m not submitting it, I won’t get to vote on everyone’s games, but I look forward to playing them as some that have been popping up look really impressive!