Just A Question…
Are you allowed to use unity’s prefabs like the first person controller in the 48 hour compo? Also is there any tips or anything that a first timer should know?
Thanks!
Tags: unity3d
Are you allowed to use unity’s prefabs like the first person controller in the 48 hour compo? Also is there any tips or anything that a first timer should know?
Thanks!
Tags: unity3d
I may have time to enter in the 7dRTS this week. If I do the tools I may be using could be:
Blender
Unity3D
Paint.NET
Scratch
Notepad++
And/or
PyGame.
I might write the game in HTML5/PHP/JavaScript, Python, Scratch, or in Unity with JavaScript. Now to think of RTS ideas!
Tags: im in
I will be participating in Ludum Dare 27.
My tools:
Engine: Unity3D
Language: UnityScript
3D Models: Blender
Graphics: Paint.NET
Audio: Audacity, SFXR, Autotracker.py
IDE: Monodevelop
Web Browser: Google Chrome
OS: Windows 7
Good luck to all who enter!
Around 3 months ago I visited ludumdare.com for the first time, I was immediately hooked and decided that I must enter in LD27. In July I entered in my first game making competition, 7dRTS. Somehow I managed to write a game in PHP (a language that I barely knew) which placed 4th in Humor, even though it wasn’t even that funny!
My 7dRTS game, which is called SyncMind was a great learning experience for me and also a lot of fun for me to code.
Anyway a few weeks later I discovered 7dFPS which I proceded to enter in a game called Challenger 34502 which was a puzzle FPS with platformer elements in it. I made the game in Unity, wrote it in UnityScript, made the art in Paint.Net and models in Blender.
Challenger 34502 can be played here

Wrath Of The Decem:
After the theme (10 seconds) was announced I went to bed and slept for 8 hours, then in the morning when I got up I took the dog for a hour long walk. For the rest of the day I worked on my game, finishing levels 1 through 4. I slept for about 9 hours, then realized LD27 was still on and jumped out of bed and finished the game.
What Went Well:
Windows 7: My computer held up fine, no crashes or lost data.
Kitten: My kitten model actually looks like a kitten
Almost Everything Else: Everything was fine, no bugs that took more than 15 minutes to fix or (severe) file loss.
What Didn’t go Well:
Timer: The giant timer in the corner of the screen had a Unity crashing bug that took 15 minutes to fix.
Windows 7: WHY U USE SO MUCH RAM!
Time Lapse: The order of images got messed up so the timelapse is rather weird.
Gameplay Video: Camstudio Recorder lagged like heck during the recording of my gameplay video.
Time Lapse:
The timelapse video can be found at this URL because WordPress doesn’t let me embed videos: https://docs.google.com/file/d/0B6XSI0zltIQUNUJ0R1diWGlzQ1E/preview
Gameplay Video:
The gameplay video can be found at this URL because WordPress doesn’t let me embed videos: https://docs.google.com/file/d/0B6XSI0zltIQUWTg3ODB5NGNUTlE/preview
Anyway, if you haven’t played Wrath Of The Decem yet you can at: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24589
Tags: LD27, postmortem, unity, unity3d
If I finish my current project by the end of October than I may enter in the October Challenge. I have been using this site for 3D models with much success. If I have time I’ll post updates of my game…
Tags: October Challenge 2013
Every LD there tends to be a bonus theme that can be put into your game (usually as a joke.) But never have these themes been voted on, until now! Examples of these themes are goat , kitten, and potato.
Inferious is a 3D first person game that would fit into the video game genres of platformer, puzzle, FPS, and horror. It was made in ~28 hours in Unity3D. There are Windows, OSX, Web, and Linux builds along with the source code available at the link below.
Before LD29 voting ends I must finish off with a shameless plug for my game. Enjoy!

Have you played Inferious yet? It’s a first-person-shooter that would fall into the genres of horror, platformer, shooter, and puzzle. It is available for Windows, OSX, and Linux and also can be played through the web using Unity Web Player.

Inferious can be played here.
I’m back for my third Ludum Dare, LD30. I am busy Saturday but free for the Sunday and the Monday so will enter in the jam so I can get a good 48 hours in. I’ve built a new computer and am ready to get my game jam on! The only problem is that the old hard drive I’m using in my new PC is making a noise like a dying mongoose that swallowed a broken refrigerator so I’m going to pick up a new solid state drive ASAP. I was planning to do this after LD but then I figured that if the HDD was going to die it was most likely going to during LD30, probably right before I uploaded my game too (just my luck :).)
Here is my obligatory list of tools, it’s about the same as last time. LD30 is my third LD I have ever done.
Engine: Unity3D //Gotta love it!!
IDE: MonoDevelop, Notepad++ //MonoDevelop as my main, NP++ if I get frustrated with MonoDevelop
3D Models: Blender, Magicavoxel //My weakness, 3D models; at least with my discovery of voxel art I can attempt to make it look good…
Textures: paint.NET //No more MS paint this LD! This time it’s Paint.Net all the way!
Audio: SFXR, BFXR, Audacity, Autotracker.py //The usual stuff, I can’t remember the name of the program I used last LD
I”l have to search…
Fonts: Ubuntu Font Family //I’m in love with these fonts 
Anyway, I wish you all the best for LD30 and I hope the theme is great!
EDIT: The program I used last LD was Abundant-Music, I finally remembered the name.
EDIT: I shall also use Spacescape, http://alexcpeterson.com/spacescape

Out of all the themes this LD, the only one I had a solid idea for was “Lost In Space.” I had even made a detailed design document with all of the controls, mechanics, level design and goals outlined. So when I found out that the theme was “Connected Worlds” I had no ideas; all I could think about was my “Lost In Space” idea. So I repurposed my idea to work with “Connected Worlds.” Basically you play as a single astronaut in a ghetto spaceship that was sent on a mission to reconnect two planets by deploying a communications satellite. These planets used to be connected by a single satellite but it broke, disconnecting these planets from each other.
I made this game in Unity in around ~35 hours.
What Went Well:
-Physics! Unity’s physics is a key part in this game!
-The Satellite controls. Deploying the satellite and manoeuvring it is very lifelike and a lot of fun.
-The Spacescapes. They are pretty awesome, if I do say so myself.
-The Satellite Model. I really like it!
What Didn’t Go Well:
-Physics. Sometimes the ship’s physics glitches and it starts spinning and flipping. This is really cool for the player inside the ship but it ruins the game.
-Textures. Why do spaceships have so many textures!
-The glass effect on the window. I needed something to make the windows look windowy. This did the job but I don’t like it very much.
Now, if you haven’t played Satellite yet you can play it here!
Tags: connectedworlds, lostinspace, postmortem, satellite
1) Spend your first hour or so planning. You won’t regret it.
2) Stick to the plan.
3) Don’t include features that will waste time and aren’t important. The most important thing is getting a game out, not having eye-candy graphics and gigantic levels with intricate design and easter eggs
4) 48 ours is a long time. I managed to get my first entry in ( which due to C++ didn’t work ) in under 20 hours and it is a pretty well polished game.
5) Sleep is super important. Family is super important. Don’t make your game take up all your priorities or you will “run out of gas” so to speak.
6) Stay cool, and do what you know how to do. I’m good with platform engines and isometric engines, so I should stick to those. Don’t experiment if it’s going to endanger the success of your game.
7) Getting out a game is the most important part of ludum dare. Even if it’s not the best, even if it doesn’t look the coolest, the fact you got a game out is on it’s own an achievement.
8) Use your weaknesses. I am terrible at game art, so I make this a strength by using minimalistic graphics, which look very good without having much artistic depth.
Good luck, sir. See you on the front lines.
I think I’ve got it all figured out now.