elbowroom

LD23

Perhaps, next time?

I worked a lot but I don’t think I planned well and focused my efforts on features I felt were necessary.
Ended up with an incomplete buggy game. Perhaps I will share it tomorrow after I clean some bugs.

Comments

dr_soda
23. Apr 2012 · 00:40 UTC
Are you planning on writing a detailed post mortem?

I kinda finished the game yesterday.

in game image

I must admit I could have planned better, worked more persistently and take less breaks, get some feedback, and make a playable game in time for Ludum Dare compo. I actually had the game nearly ready as far as game mechanics in time for compo but I did not feel it was any fun yet so I decided against submitting it.

Should I work some more, trying to make it more fun and submit it for the jam or just turn it in as it is?

The issue is that it’s not really great awesome fun.
Maybe I should add some polish and just turn it in the way it is?

Comments

23. Apr 2012 · 11:58 UTC
If you’re not happy with it, I’d say jam it. I love the art style, so I’d be really interested to play it when the fun level is where you think it should be.

LD24

My moto for this Ludum Dare

Good things come in small packages!

I’m going to invest all my time and energy in this Ludum Dare in making two minutes of enjoyable gameplay.

Invest a balanced amount of time in graphics, sound, music and gameplay, not neglecting anything in particular considering the time limit.

First time I participated, I managed to finish a playable enjoyable game. I called it Red.

After that I participated two times and in both I ended up with something that felt more like an engine.

I added nice graphics and neglected to finish tuning up the gameplay.

This time I want to get the gameplay done ASAP and invest a little time in sound, graphics and music.

Hoping to have the finished gamed ready four hours ahead of time.

Best of luck to all of you.

My toolset:

Some graphics and level editing tools I created for past dares.

AS3, using FlashDevelop as an IDE.

box2d – physics(if it adds to the gameplay)

sfxr

pxtone

gimp

Competition desk

Competition view

Competition snack

Got caught up slacking

It took me a whole day to decide on an idea and get motivated. Then I had some work to do at the office this Sunday and now I’m at my mom’s house and I think I’m gonna start working. Only have about 10 hours to make a game. It is going to be interesting. Good luck everyone.

If I don’t make it this time

I feel this time counts, this is the fifth time I played and the only time I posted a game with gameplay I felt content with, was the first.
I hope I make it this time.
Make a playable game again.

LD26

My station (standing table) and laps

Here is a picture of my working station. CI am hoping to put it to good use with this compo’s theme. I usually only vote only for one or two themes. It is one of the few times the theme I voted for was selected. I am really pleased.
picture026