The idea fairy just came by 10h before ld ends
First post!
Hope this works
I’m starting to work on the game now
I just found an idea I’m happy with that suits the theme
Good luck to everyone.
ER
First post!
Hope this works
I’m starting to work on the game now
I just found an idea I’m happy with that suits the theme
Good luck to everyone.
ER
I just made and submited a game to the public for the first time.
Yay! I managed to squeeze it in the last minute..
I am wondering if I submitted successfully and what is the new counter “one hour” ..
I’m really pleased even though I see some people have made really polished games cause I only had 7h for this.:)
Best of luck in the competition!
Best regards,
ER
– I’m so glad I made this
Welcome, please check out the game. It is my first LD and first game out and I’m glad I managed to finish in time.
I’m happy to have joined this event. 
I am really excited.
Good luck to everyone during the game rating phase.
Best regards,
ER
I have been thinking about creating a torrent file for all the compo games for rating purposes..
Is that even legal? Is anyone already doing this? If anyone has details please share.
Thanks
ER

Hi,
I heard some reviewers mention, there is a bug in my game Red that freezes the game after the objective is complete.
Please check the game if you have a sec and see if it freezer during the second level.
If the bug does happen, please comment and include the version of flash you have.
You can check here which version you have. Thanks
ER
Question: when does this mini-LD end?
Question2: Where do you post the game when it is ‘done’.
Thanks.
First, I have a few things to say:
Today I realized in a very painful way that I’ve been very disorganized in the past.
I recently worked on a flash game for a teaching project I participate where University students teach programming in High School.
One of the AS3 classes I wrote for that project was what I call ‘art code’ that means code that can’t be replicated.. because the goal is artistic.
That specific code was used to generate random brick tiles for 2d games..
It seems that I have deleted it completely somehow.. is there no use crying oer spilled milk? Why do I unknowingly delete code I love?

I hope to learn from this mistake and that I’ll be truly organized from now on. 
(I have made this mistake many times before)
Themes I chose:
A: Name: Smashy smash!
B: Description:
You are an unseen force around a giant demolition (wrecking) ball that is constantly chasing the ‘hero’ of the game.
Use the pointer to place dirt and alter the direction of the ball. (click on the platform to erect a ramp, in the air to create a floating block)
C: One mockup image:
One mockup image coming right up:

smashy smash
D: Definition of Done:
A player can:
And smashy smash.Features:
I’m participating in the LD and hoping to finish in time with a playable game I decided to change my original plan and focus on a game that will be fun to make and most importantly enjoyable to play.
My inspiration is RogueLike games but I want something that is not turn based.
Good luck everyone.
Technical details:
I’m using FlashDev and AS3.
Hello, this is the progress report on Astral Artifice, my ludum dare entry.
Yesterday I worked (and spent a lot of time) on creating a procedural space station map generator I call SpaceShift.
Here is an example.
I always wonder who reads these posts, there are so many and they keep coming in so I guess we might as well focus on the games..
However, I do feel that granted the premission I have a few things to write about Ludum Dare 21, My first LD was 20.
Unlike my first LD, this time I only completed nearly 20% of the features.
This Theme was actually one I wanted long before the LD21 and I ended up coming here unprepared to make an exquisite submission.
I spent the entire first day on perfecting the first feature that hardly affects gameplay(random maze) and only using one sample so the player doesn’t benefit from the variety of having a fresh new maze each time we play.
The game I wanted to create, a rougelike inspired shmup, (Think Metroidvania meats Powder)where you play as a space traveller caught in a massive (not so) abandoned space station looking for some spare parts to fix his rig and save some bucks.
Requires improvement:
The game was suppose to introduce the story to the player in game amongst other things, like powerups, enemies, bosses and traps, this feature will only be in a future version.
The good:
I learned something I should have known by now.
How to blit fast in AS3 which I never tried before.(I actually used shapes)
This was very refreshing and got me highly excited near the last hours.
What I learned:
I really should focus on making gameplay elements first.
Making and playing with the actual player experience is far more important than the technical aspects, cause if the game ends up not finished, I would like to think that people enjoyed my submission.
Otherwise it would be a technical demo competition and not a game making event correct.
Anyhow I’m sure tomorrow I’ll play all the great games and enjoy and start getting some code ready for the next LD.
Thanks for reading.
Hi,
There is nothing like LD to clear up misconceptions and bring you up to speed:)
Since the a few LDs ago, seeing some brilliant games made in Flixel I’ve always wondered what are the advantages of using a Library like that?
(Please be patient, I was quite a noob at game making for the web, let alone a 48h competition)
After all, it seems that all the tools that are available in AS3 API, are sufficient to create great games quickly.
After this LD I finally understand, even though I do not use that library because I enjoy learning to make stuff myself, I now know why it is so great and helps a ton.
Here are some reason you would want to use Flixel instead of writing more code yourself:
So basically I’m not planning to use it but by I highly recommend it for most AS3 based game projects.:)
Now I finally know why. If you have any comments on the advantages of using Flixel please share.

I have been pretty busy with University related stuff, interviews and work. But I feel that I have to make something for the LD
hopefully it will be playable even though I only have about 3 hours to complete it.:)
I should keep it simple, lets hope it works out.
I will be joining this LD as well, I joined the last one but did not make it in time.. I ended up with a little cute game which I never uploaded.
This time I will make a game so small I will definitely make it in time.
Using my trust AS3 skills.. if I get time I’ll use sfxr or some other tool for audio and Acid Music if I feel generous for background music.
Prepare to see the smallest fun playable game ever made. Good luck to everyone.
This is ElbowRoom signing out.
I just woke up, I can’t believe it already started. I thought there was an hour left until it starts. woah
This is so exciting!
Good luck everyone.
Tiny World – hmm… I cannot argue it reminds me of ants.. wasn’t ants three LudumDares ago on “it’s dangerous to go alone, take this” ?
Not sure what I am making that could suit the tininess of the theme and the worldliness either.
I could make a huge world, how is that a game? I am going out to exercise on the beach, be back later after I clear my head.
First I thought I’d use the theme as a game look making a RTS where different bacteria battle it out.
Then I thought of using it as a game atmosphere and background story, where you are a contraceptive inside the womb, fighting off sperm and such(but it’s been done to death)
Then I thought of it like a gameplay objective, a game where you shrink worlds in order to collect them and put them in a museum
Or a gameplay mechanic, where you shrink to get into places you can’t enter otherwise.
Not sure what I will go with yet.

Right now I’m all pumped up, have an idea and ready to go but first I’m gonna make some vegetable juice in my juicer.

See you soon
So I am done juicing




And ready to go!
Desk is pretty clean and tidy:

Check
Dogs are ready to playtest a masterpiece:

Check
Mockups and instructions ready:



Wow, I haven’t started programming today and half a day is already behind me.
Going to keep the graphics simple this time to concentrate most of my effort on completing a playable fun game that runs nice and smooth.
Good luck to everybody!
Game mockup:

Stuff I need:
Collision space class :
Detecting collisions(pixel perfect)
World class :
Health bar
sprite
sprite + collision space mutates
Giant space paddle :
Movement
sprite
Meteors class:
Movement
Gravity
Sprite
Ships:
Movement
Attack
self sprites
attack sprites
Fleet: class
Manage ships
Game data editor
When do enemies come?
Where do they come from?
Scoring system:
Think about how to score the player
Hi,
I am not sure how I am going to go about collisions and physics this time around?
Right now, there are a few art assets I created and I would like to detect collisions by the pixel. (not by a rectangle)
Is there any quick to use API or library that does that for you?
Also, there are going to be physical collisions, ie meteor with meteor and meteor with paddle..
Any advice on a simple to use physics engine that could handle these?
So any help with detecting collisions and or implementing physics, would be brilliant!
Thanks in advance.
I am gonna catch some Z’s
I always get nervous in these competitions
But I actually want to finish a complete game this time.
I am using b2d and it is amazing.