First Ludum Dare!
Hi everyone, this was my first time participating in this event. I’ve never made a full game in a single day before (had to cut it short), and I must say, it was a lot of fun. I’m looking forward to the next one.
A few things I learned while doing this:
- Having such a small time limit really makes progress happen fast. No time to think of the “best” way to do something speeds things up A LOT.
- What ever I coded, I used (if it worked). Besides I few exceptions, I didn’t have time to rework anything.
- If something didn’t work, I tossed it. Not spending a day to figure why something wont work makes things more fun!
- You can do a lot with a white circle and white square texture.
- Making good character controls is hard!
- The theme really made me think outside the box. I find being forced a theme to work with can produce some very interesting results. Or else I may gravitate to the “same old”
- So many other people working at the same thing at the same time = TONS of energy and motivation to work hard.
- Puzzles are hard to make in games without being too easy, (or maybe that’s just because I obviously know the solution), I hope my last level can trip some people up for at least their first try.
- Animations make a game so much more lively, I should have cut out a level to add time for more animations.
Here is an image from the second level.
Hope you enjoy the final result: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=23982








