elmo

LD33

i’m in

First time and already late, but i will try to make best of it. Going for combo.

  • engine: unity
  • language: c#
  • graphics: photoshop
  • sound: sfxr or something like that
  • music: fl studio (if i i will have time)

LD 44

i'm in

My first LD. I always didn't join because i don't have the determination to make a game in this short amount of time. I always was like "this year definitely gonna join" but i never did. as my first i will try something really simple hopefully you will like it.

tools i gonna use: Unreal engine 4 (BP/c++ mix probably) Visual Studio(for c++) calc.exe :cat: sfxr, audacity (for sound effects) blender (for models but probably not gonna use)

Uff...

Still needs more content, but basic structure is done.HighresScreenshot00000.png

Game is done

I was super tired today after last night, But it was lots of fun.

Defensively wasted to add more content and some menus, but oh well

Link:Untitled - Copy.png

https://ldjam.com/events/ludum-dare/44/pouche

Ludum Dare 45

I'm in

this will be my second LD and boy am ready, in the first one i had great fun.

I will be using Unreal Engine 4 probably mostly BPs might do some c++ here and there.
for graphics: affinity photo and Blender 2.8 (we have love/hate retaliation-ship :dog: )
for sound: Audacity, SFXR

after first day

Not looking like much, but core loop is done. Tomorrow are assets and content on the agenda

Capture.PNG

Carillon postmortem

This is my second LD and I've got to say the thing that LD teaches you the most is time management. In my first LD I didn't spend enough time on tutorial so I wanted to change that with this game, but ironically the tutorials in this game lack vital parts of information like building effects making them no as useful as I hoped they would be, leading me to the main problem. I didn’t spend enough time to game test, many easy to fix issues would be fixed if I only spend enough time on game testing. So this is my main takeaway for next LD, definitely spend at least 3 hours before getting to shipping on just game testing.

But it was not all bad. I am proud of how the game looks, i had a great time recording sounds, I really like the idea. Also i leard how to use (somewhat) sculpting tool in blender.

But there are lots of simple improvement/changes, lost of them aren't in just because of the lack of testing: Highlight the path that enemies take ( that i feel is the worst problem with the game, there is just really hard to see arrow that sometimes it can be offscreen and not visible at all, this also breaks the decision making process for placing towers which should be the main enjoyment points). Make all crystals bigger. Show health bar even when not zoomed out. Add panning when zoomed out and adjustable zoom with scroll wheel. Add death animation to enemies and make them more visible.

There are some interesting techniques i tried with this game. I used texture for the map generation, then in engine i extracted a RGB value of each cube and used it as basic types of land(path, grass, rocks),
Map.png Then I added lerp for each color to give the correct material layer for each type (something similar is usually done for landscapes, except using vertex color instead of texture ). This also then gives my ability to use this data for path finding of enemies which is recursive function that precalculates possible paths until it hits the center and throws all other branches away.

All and all i’m glad i made it even though its flawed :gem:.
you can try it here: https://ldjam.com/events/ludum-dare/45/carillon

Ludum Dare 46

i'm in #3

for the third time i'm in, enjoyed last two LDs i did, it was lots of fun and also i always learn something.

i'm going solo. i will be using Unreal Engine 4 it is my all mighty overlord. probably mostly BPs with some C++ if i will need to do some real math or recursion. for 3D "art" Blender 2.8, for 2D mouse drawings Affinity photo (aka discount Photoshop :D ). for sound mic on my phone, and Audacity. for music this time i thinking something like dwarf fortress theme, guitar jam of sorts (i'm not musician), or i gonna use some generator if i will be pressed on time.

After Day

game idea is you making power plant to keep hospital supplied with power.

Capture.PNG

i'm too exhausted to write, good night and good luck

Power plant is done

it is strategy game where you supplay power to hospital and city. wanted to do more for the UI but in the end this is want i've got.

https://ldjam.com/events/ludum-dare/46/power-plant

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Connect the world to clean energy

come check out Power plant, Refunds are accepted if not satisfied.

Wondows version only (sorry)

https://ldjam.com/events/ludum-dare/46/power-plant

PowerPlant8.gif

Come and roast my game

i made game, look at me. Such wow, much oof.

https://ldjam.com/events/ludum-dare/46/power-plant

close up.jpg

Ludum Dare 47

i'm in

Literally almost forgot I should post this :sleeping:

I'm going for compo and I will use: Unreal Engine 4,
Visual studio,
Audacity - sound effects,
Affinity Photo - 2D stuff,
Blender 2.8 - 3D 'art',
phone mic - for recording 'music' and sound effects.

Start of day 2

LD47-Day1.gif

Not pretty, but the basic gameplay loop is down

Ludum Dare 48

I'm in

LD is always fun, my last game was, let's just say not critically acclaimed, but it was still fun and I always learn something in the process as creating all the assets gives me the opportunity to learn art/modeling skills. Reminder, mostly for me: Tutorial is important, Test, Test, Test, also :notes:

I'm planning to join Compo
I will be using Unreal engine 4,
Visual Studio for C++,
Affinity Photo for :art: ,
Blender 2.6 for models,
Audacity for recording sound and music,
Sublime for checklist :heavycheckmark: .

After day one

Well it's not even game yet, as per usual I made the scope to large. anyway I'm going to :bed:

Day1.PNG