I’m about to take a dinner break, but figured I’d post my progress.
When I started this competition I didn’t want to use any game frameworks because I didn’t want to be limited in the types of games that I would be able to create. The good thing about that is that I’ll have a game that doesn’t have to have the specific look and feel imposed by a framework. The bad thing about that is that I’m probably not going to finish implementing what I want within 48 hours =P
Standard game convention is to show status with progress bars and number readouts. I was going to showing the player aging by having an abstract face that gets older as you play, but that still falls within the realm of a readout. Another thought was having the character move across a timeline which again is another type of progress bar. I settled on using the idea of seasons as a metaphor for aging. This allows the background to change in a meaningful way which integrates into the play experience instead of just being a backdrop.
Another progress problem is how to show the status of health, relationships and career. I was going to have a tree on the back of each card that was going to change as result of the player’s actions. I started hand drawing the tree growth from a sprout when I realized that it would be way too much work to create all the different possible scenarios. So I’m learning how to implement an L-System for tree generation.
Here’s a mockup of the visuals so far:
