Trials of the Twisted Timber Land web port now available!
You can play our jam game entry in browser here: https://enad.itch.io/trials-of-the-twisted-timber-land

You can play our jam game entry in browser here: https://enad.itch.io/trials-of-the-twisted-timber-land

Reviews from our friends and family:
-Nothing unusual about this game (experiences may vary).
-A heart warming adventure!
-Why did you make me play this?

https://ldjam.com/events/ludum-dare/53/deliver-the-baby

Come on, quick 3-5 minute adventure, in and out.
https://ldjam.com/events/ludum-dare/53/deliver-the-baby
(What could possibly go wrong?)
Wow, that's really something,

Play the HTML5 game here: https://ldjam.com/events/ludum-dare/53/deliver-the-baby
Hi fellow Godot 4.1 enthusiasts,
As the next Ludum Dare approaches, I wanted to ask if anybody knows if the issues around embedding Godot 4 based games has been fixed in 4.1? I am struggling to find clear information on this. Does anyone know of any nice work arounds?
Is it best to stick with 3.5.2 for the next Jam if we want to have our game embedded in our Ludum Dare game page or work on Mac OS?
If you are like me and are a bit artistically challenged, then you might like to try what we did this game jam when building our first "2D" isometric space shooter/block builder (tile maps are so powerful!).

We modelled and animated The Forgotten One using Blender, then setup a semi-automatic workflow to take 8-directional perspective renders. This resulted in a sprite sheet that I think turned out pretty decent (at least much better than anything I could draw, 8 directions and 8 tentacles sounds tough). If you like the pixel art style and are impressed with the power of 2D engines (loving Godot 4), but the art skill ceiling was scaring you off, give it a try!
HTML5 game link if you want to see the full animations and face The Forgotten One: https://ldj.am/$375191