endeg

Ludum Dare 37

I’m (Hopefully) in

Hello, everyone.

I was hesitant during previous compos but finally decided to give it a try. I’m still very skeptical about making competent game, I’m not even sure about having free time during this weekend, but it still looks like fun activity.

My tools:

  • Godot – to make a game and maybe even embed it into browser
  • Krita or Gimp – to draw some lovely programmer art
  • LMMS or SunVox – to make some sweet tunes (or maybe I’ll just use some of the music I’ve made like 10 years ago)
  • FreeMind – to free my mind

So yeah, now there’s no going back for me (we’ll see through).

Idea so far

Thinking about the game with the guy trapped in the room trying to escape his own boredom. He can use computer, or radio to keep boredom bar lower. But to use them he’ll need to aquire some items or do some quests: like turn on the router to go to internet and watch let’s plays. I guess I need some random encounters to spice things up (thinking about zelda 2 style of encounters).

Sources will go here: https://github.com/Endeg/ld37 (So far only a template project there)

Well this room sure is empty

That’s laptop alright

I have a feeling that I wasted to much time on creating these directional animations and making them work properly in Godot.

Testing battle animations

Desided to switch from Zelda 2 style battles to pokemon style. Also some more programmer art!

Well this is fun

It’s already night here, and on the morning I’ll need to go to work. That means that I will have some tomorow’s evening time to finish game for the Jam. But, I hardy believe so, since a lot of gameplay stuff is missing. Still, I think that was a good experience and I definetely will go for the next one.

So, problems in my game:

  • It’s story game. In my head it looked easy to implement. But now I see that story was not very clear and most of the time I was just thinking how awesome and meta my story is, instead of making content.
  • It’s RPG with random encounters and leveling, and this is where I stuck gameplay-wise. I’ve never programmed any random encounters and that quickly become a challenge. And my code was not designed to adapt leveling system easily.
  • Even more time wasted on battle system. Looks like Zelda 2 approach could’ve been easier to implement, especially with platforming stuff provided in Godot.

Positive discoveries:

  • Strict time limit is like magic. I managed to make so much stuff (the world with character, start menu, game over conditions, some weird graphics) that I never made in months of hobby gamedev.
  • Oh wow, It looks like that’s all for the positives. But that single point is pretty huge, I should say :).

So that’s it. I’ll post build with latest changes and hope to finish game later. But you could already check it with Godot installed: https://github.com/Endeg/ld37.

Good luck to everyone!

Unfinished LD37 Entry

Here’s my unfinished LD37 entry, if anyone curious.

You can explore the room, and have same random encounters in hallway or near the the left wall. Also there’s debug keys ‘e’ and ‘q’ to engage/quit battle mode.