It’s already night here, and on the morning I’ll need to go to work. That means that I will have some tomorow’s evening time to finish game for the Jam. But, I hardy believe so, since a lot of gameplay stuff is missing. Still, I think that was a good experience and I definetely will go for the next one.
So, problems in my game:
- It’s story game. In my head it looked easy to implement. But now I see that story was not very clear and most of the time I was just thinking how awesome and meta my story is, instead of making content.
- It’s RPG with random encounters and leveling, and this is where I stuck gameplay-wise. I’ve never programmed any random encounters and that quickly become a challenge. And my code was not designed to adapt leveling system easily.
- Even more time wasted on battle system. Looks like Zelda 2 approach could’ve been easier to implement, especially with platforming stuff provided in Godot.
Positive discoveries:
- Strict time limit is like magic. I managed to make so much stuff (the world with character, start menu, game over conditions, some weird graphics) that I never made in months of hobby gamedev.
- Oh wow, It looks like that’s all for the positives. But that single point is pretty huge, I should say :).
So that’s it. I’ll post build with latest changes and hope to finish game later. But you could already check it with Godot installed: https://github.com/Endeg/ld37.
Good luck to everyone!