3/4 of day one done
Lets see how much work in two people we got done.
Pyglet + Rabbyt game:

Gtk editor (rendering only):

All sprites/tiles are, of course, only temporary.
Lets see how much work in two people we got done.
Pyglet + Rabbyt game:

Gtk editor (rendering only):

All sprites/tiles are, of course, only temporary.
I have attempted two ludum dares so far, both failed. Now, I have decided to try going crazy an write the game in my most favorite programming language, common lisp.
I have decided to use ecl and SDL, combining those two into small library that I plan to use to make the game for this ludum dare. As per compo rules, here are the source for the library. It does not contain whole SDL only most useful features, so if you find anything useful to add, feel free to do it. One might ask, why yet another lisp SDL wrapper? Well, I just like to make my libraries, for the sole reason that I find working within my libraries fastest (because I know where is what and I can easily add more stuff to the library).
Anyways, here is a picture of the tech demo (included with sources):

Tech demo of my lisp wrapper library over SDL.
And the download for sources: http://dl.dropbox.com/u/1501162/eclSDL.tar.gz
If you have found any bugs, please comment under this article :).
PS: If you wanna try the tech demo, extract the library, fire up ecl and then input (load “init.lisp”). That will make you a shining new executable to run 
After about an hour of programming and drawing with gimp, first results:

Maze generation complete.
I havent progressed that much since last screenshot, however I added some ai units in the game already, plus I recorded a video of how it looks in the game.

This is scaaaaryyyyy
Link to the video: http://dl.dropbox.com/u/1501162/ld-3.ogv
The project is going slowly but surely. Apart from profound testing, only things missing are
in the order of importance.
What things are implemented:
Here is the game in action: http://dl.dropbox.com/u/1501162/ld-4.ogv
Time for yet another update on my game. Written some very neat ui stuff, although no buttons yet.
Added things since last update:
As always, here is a video of it in action: http://dl.dropbox.com/u/1501162/ld-8.ogv
Well, I am pleasantry surprised how well the first 24 hours of ludum dare went. I managed to do few things and do them well:
Screenshot of th current state:

Result of the first 24 hours of the Ludum Dare
And for the fans of video action, here is the latest build of the game on video: http://dl.dropbox.com/u/1501162/ld-14.ogv
Now, I must catch some sleep and finish this beast tomorrow!
It’s 2:45 am, I have exam at 9:00 am and I am just finished with my ludum dare 25. In this post I would like to summarize what went well and what went wrong.
What went well:
What went wrong:
All in all, it was awesome fun. I hope you will enjoy my little game of strategy and evil.
Dungeon Inc.
In this game, you play recently graduated devil who has been entrusted with controlling a dungeon. Beware, heroes will come and ransack it, so guard it with monsters well.

This is how it looks.
Download link: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5123
I am glad I managed to finish it in time. Phew. Feels good.