
First of all, we would like to thank all of you who left feedback on our game, Bound Balance. This post wouldn't be happening without you! We've taken what you said and made some changes/additions to hopefully make the game more clear and more enjoyable, from balance changes to a brand new leaderboard system. You will find a link to both the jam version and the post-jam version on our game's page (the LD embedded version remains the jam one). For how many years can your humans survive?

CHANGELOG:
Game Balance Changes:
-> Lightning strike changes - Lightning Strike decreases a Village's resources by 1000 for the first cast. That value is increased by 40% for each -subsequent cast affecting this tile. It also decreases the rate the Village obtain resources from neighbor nodes by 25% for 8 years.
-> Nature's Boon changes - Nature's boon instantly increases a Nature Tile's (Forest or Lake) resources by 800 for the first cast. This value is decreased by 10% for each subsequent cast affecting this tile.
-> Game starts off slower and easier.
-> Late game is a bit harder to manage.
-> Removed all known infinite gameplay edge-cases.
User Interface:
-> Tutorial UI Overhaul to better explain how game mechanics work.
-> Skill tooltip text updated to better reflect the balance changes.
Bug-Fixes:
-> Fixed flickering on animation end frames.
-> Fixed WebGL running on wrong Pipeline Settings.
Additions:
-> Water Shader.
-> Change to Dead Tile Animation.
-> Added Background Music.
-> Leaderboard.