envy3d

LD23

Jacked up and good to go!

For my second Ludum Dare, I’ve decided to not use C#/XNA due to portability issues.

This time around, I’m going to try using a different language and a library I have never touched before.

 

Tools:

Language and Library – Java + Slick2D/lwjgl

IDE – Eclipse

Music and sounds – Audacity, headset microphone, nearby instruments and objects

Graphics – Paint.NET and GIMP

Energy generating fluid – Coffee

Inspiration inducing inebriant – Beer

A rough start

After brainstorming an idea, I found out that slick2d and Eclipse weren’t goint to play along. Four hours later, I have a Slick app working with Netbeans.

Picking up the pace

I have my puzzle idea worked out, but I still have no idea if my game should be a platformer or top-down.

Here is a screen of the puzzle. w.i.p.

 

Ugh

Getting platformer collision detection down is a pain in butt.

Progress…

Collision detection is still being a pain so I switched to drawing mode…

 

LD24

3rd time’s a charm?

Language  Java

IDE  Netbeans

Libraries  LWJGL & Slick2D

Audio  Audacity + Random stuff around the house

Music  Caustic for Android

Art  Paint.Net + GIMP

 

Please, don’t vote for Abandoned…

Nowhere near finished

It seemed like everything was going so smoothly until about midnight . I suddenly was spending all of my time debugging and what features I could add had even worse bugs in them.

So, I’m calling it quits. I’m not too disappointed, however. My game idea was pretty terrible so I’m actually happy to be seeing it go.

 

Till next time Ludum Darers!

Comments

ScreamRawr
26. Aug 2012 · 20:04 UTC
I hope you take part in future LDs!

LD25

I’m in!

This will be my 4th LD. The last one didn’t go so well but I’m feeling much more confident this time around.

I’ll be using:

-Language:
Java

-Library:
Slick2d

-Graphics:
Paint.NET and GIMP

-Audio:
Audicity

-Music:
Caustic 2

-Fuel:
Pasta, chocolate, coffee, and beer

-Other:
A map editor and a few collision detection functions I threw together over the past 3 weeks. (The source code will be posted soon.)

Personal Library that I’m using

It’s not very good and the code is awful because I had to rush to get it usable in time for LD.

So here is the download: https://dl.dropbox.com/u/53837961/envy3d_MaybeHelpfulGameCreationStuff.rar

Inside is:

  • A small collision detection library that only returns true or false for collisions between points, lines, Circles, AABBs, and hierarchies of those shapes.
  • A lovely, small camera class that does bounds checking and includes the ability to defines an area of the screen within which movement of the object the camera is looking at will not move the camera.
  • Some random bits of code that I stopped working on in order to focus on more important things.
  • A map editor that can be added to a game to allow rapid testing of levels.
  • And the last feature? Zero documentation for the moment  :/

LD26

I’m in for my 5th LD!

I’m feeling creative this time around!

Stuff being used:
• Eclipse
• Java
• libgdx (nightly)
• paint.NET
• Tiled
• Caustic 2
• Audacity
• Amazon S3

LD28

I’m in!

I haven’t decided if I’ll be in the compo or jam.

Here are the tools I plan on using: