erik

LD11

Pizza

mmm… greasy, greasy pizza.

pizza

Tags: foodphoto

Dinner

Tonight a social obligation cut into precious coding time.  This did involve dinner at an Indian restaurant though.

Dinner

Tags: foodphoto

Comments

20. Apr 2008 · 06:30 UTC
Man that looks good.
erik
20. Apr 2008 · 06:40 UTC
I have to say, it was pretty amazing.

LD12

Very late Mini-ld #3 entry.

In the min-LD3 theme description, one of the suggestions was to write an article.  I decided to spend my 48 hours figuring out how to use free tools to build flash applications.  I didn’t actually get the article written over the weekend.  But now, two weeks later, I finally finished it.  Here is the link if you are interested:

Actionscript and mxmlc

Tags: flash

Comments

20. Sep 2008 · 01:05 UTC
Very cool. Bookmarked. 😀
22. Sep 2008 · 00:56 UTC
Awesome! I also bookmarked it, and I plan to link to it from my blog.
SpaceManiac
22. Sep 2008 · 19:08 UTC
Yeah, cool. Something I reccomend, however, is keeping the variable and function declarations in the class definition and out of the constructor.
SpaceManiac
22. Sep 2008 · 19:24 UTC
Nice job with the bouncing cows though.

LD13

Evenings progress

Be amazed by the glory of placeholder art!

Of course I’ve had placeholder art become final art too many times in the past.  Lets hope not this time.

Breakfast

Eating Cinnabon cereal is easier than working on path finding.

Tags: foodphoto

Traditional Lunch

Deep dish pepperoni and mushroom pizza has become a bit of a ld48 tradition for me.

Tags: foodphoto

Progress, or lack thereof

I’ve spent a lot of time today fighting with buggy path finding.  The code is supposed to find the shortest path from any road tile to the city.  It’s mostly working, but it occasionally produces incorrect results when there are loops in the graph.  Frustrating.  I haven’t implemented any game play yet because I’ve been trying to get this right.  In the future I think I will need to take a more planned approach to this sort of thing, and work out my algorithm in advance instead of just hacking together the first idea that comes to mind.  Either that or modify my game play idea so it doesn’t require any path finding more advanced than a flood fill.

Dinner this evening involved hors d’oeuvres at a Christmas party.  There always seems to be something else going on during LD48 weekends.

Taking a picture of my food in the middle of a crowded room in a formal setting was a bit weird.

Tags: foodphoto, screenshot

Roads to Nowhere Final

In the end I did get my pathfinding working to the point that I was happy with it.  However I spent so much time on debugging that I had to simplify my game play significantly.  Painfully, the game play that is included barely requires any pathfinding at all.  Another downside to so much time wasted bug hunting is that I didn’t take the time to improve the graphics.

On the plus side, I got a few levels made, and I think you can call this a fairly complete game.

Follow the link to play online:

http://disruption.ca/roads/roads.html

Click here to download the source and .SWF:

http://disruption.ca/roads/roads.tgz

Tags: final, screenshot

Comments

08. Dec 2008 · 00:50 UTC
this… is really good. one of the better ld strategy games i’ve seen. super easy to pick up, and very addictive. i like it.
08. Dec 2008 · 01:07 UTC
ah, this is a really compelling puzzle game dude: very good job :)

Post Compo Food Photo

My Significant Other was disappointed to discover that the fancy salad she made me for lunch on the Sunday of the competition didn’t make it into my food journal because even though I took the photo, I was too busy implementing last minute game play to write the post.

So, here it is.  Pears soaked in craberry juice, roasted almonds and brie cheese with mixed greens.  Very tasty.

Tags: foodphoto

Comments

17. Dec 2008 · 16:58 UTC
Wow, you’re lucky! I’ve never seen pears served like this before.

LD14

Desk

I’ve participated in a lot of LD48s, but I’ve never posted a workspace photo.

Erik\'s workspace

I really should learn to make music with that keyboard.  It’s probably time to get rid of the g3 imac as well.

Tags: desk

Comments

sinoth
17. Apr 2009 · 22:30 UTC
nice! i like the toy car and blue desk :) do you have kids or just a kid at heart?
erik
17. Apr 2009 · 22:45 UTC
The thing on top of the printer is made of lego as well. Kid at heart I guess.
Osgeld
17. Apr 2009 · 22:47 UTC
hey ill take your imac :)
erik
17. Apr 2009 · 22:52 UTC
Heh. The shipping on a CRT 500mhz g3 imac is probably far more than the machine is worth.

Evening’s progress

I have a very simple tile system in place.  I thought I would have simple gameplay by this point, but I’ve run into a problem where my recursive flood fill is blowing the as3 stack.  I’m too tired to figure out what I’m doing wrong, so I think I’m going to call it a night and look at it with fresh eyes tomorrow.

It’s a game… sort of.

I had mixed motivation levels today.  I did manage to get things to a playable point.  I should have gotten more done though.Ugly Screenshot

Play my current build on line.

Comments

19. Apr 2009 · 03:46 UTC
Hey that’s a pretty interesting concept. I’m sure you’re already aware of this, but I have a lot of trouble getting my clicks to register when enemies are active.
Clint
19. Apr 2009 · 22:52 UTC
Wow, ::really:: fun game!

The Growth – Final

TheGrowthFinalScreenShot

Lack of motivation at the half way point means that I never did get around to art.  Also, the lack of playtesting makes me nervous.

But I think I have a pretty neat game.

Click here to play The Growth online.

Download the source + SFW.

Edit: If you can’t see the text (flash under linux?) please try this build with embedded fonts.

Tags: browser, final, flash

Comments

Noyb
20. Apr 2009 · 00:53 UTC
Fun! It wasn’t obvious at first that the enclosed areas had to be rectangular. Are there no levels after the one with candles?
Anonymous
20. Apr 2009 · 00:59 UTC
I’m glad you liked it. Candles is it.
20. Apr 2009 · 16:51 UTC
the enclosed areas had to be rectangular? eh?
TimS
20. Apr 2009 · 18:50 UTC
wah. I wanted like 100 more levels… guess that means the game is good though!
21. Apr 2009 · 19:46 UTC
A high resolution vector version of this would be amazing.
erik
22. Apr 2009 · 02:48 UTC
@James: you mean place the walls as vector line segments instead of pixels? That is a really neat idea.

LD15

Journal? What Journal?

Normally I make an effort at including at least a couple of journal entries, but I didn’t write anything at all this time.  By about hour 30 an entry was looking very unlikely, so I didn’t bother.

Inspiration struck in the last 10 hours though.  I made a puzzle game with crude graphics, little polish, but a reasonable number of levels.

Play it here if you are interested:

http://disruption.ca/cave/cave.html

I’ve got a couple more level ideas, and some tweaks in mind.  I’ll probably upload a post-compo version in a few days.  Happy rating everyone.

Post compo update

Here is a post-compo, not for judging build of my game.  3 additional levels, improved player movement and various minor tweaks.

The graphics are still very primitive, but I think the new levels are interesting.boomLevel

Significant improvements.

I’ve been working on my game, and it’s come a long way.  It now looks better, the character moves faster, and there are 5 levels that were not in the competition version.  I think the new levels present some interesting puzzles.

withTextures

Play Online

I still need to work on making the wall collision less sticky.  Also, I’d like to animate my character and explosion sprites.

Comments

11. Sep 2009 · 02:48 UTC
Love the new textures.
Almost
11. Sep 2009 · 09:04 UTC
hey, I saw this newer version when you linked to it in chat earlier; it’s a pretty cool improvement. Has it been changed much since I last saw it, or were most of the changes done at that point?
11. Sep 2009 · 15:09 UTC
Oh yeah, that looks nice now :)

Now you just have to work on your spelling 😉 (Signifigant improvments)

LD18

MiniLD #22 – Nov 26-28

The November MiniLD will be happening on the weekend of the 26th.  I’m announcing the rules now so that you have some time to think about what you would like to do.

The concept is Unfinished Business.

On the 26th, write a journal entry about a game that you created in the past, preferably a previous LD48 entry.  In the journal entry link to a build of the game in it’s current state, talk about where the game is at, and where you would like it to be.

Then, over the weekend do as much as you can to improve on your old game.  Submit your improved game after 48 hours, and be sure to link back to your opening journal entry in your submission.

The regular LD48 restrictions are relaxed for this MiniLD.  Do whatever you can to make your game as awesome as possible, as long as you still have the legal right to redistribute the game. (no copyright infringement allowed)

To submit:

http://www.ludumdare.com/compo/minild-22/

To view all submissions:

http://www.ludumdare.com/compo/minild-22/?action=preview

Comments

bear
12. Nov 2010 · 23:17 UTC
I have an old 1D beat’em up game I was working on a few months back. I don’t have an old LD game I can really use, so its the best I have.
13. Nov 2010 · 02:30 UTC
This is a FANTASTIC idea! I think there are a lot of us who have unfinished games from previous game jams and Ludum Dares that are begging to get a little TLC and bring to fruition. My unfinished TBS game thanks you! Time to dust off the source and try to get er done.
Folis
13. Nov 2010 · 10:18 UTC
Nice Idea… gotta look if I have my old LD #18 project somewhere on my PC..
13. Nov 2010 · 12:51 UTC
For many years, I’ve been meaning to bring my old DOS Mode-X sidescroller Project Spitfire back to life in the form of an SDL port – but I just never get around to it.
Praetor
14. Nov 2010 · 04:34 UTC
ooooh… that sounds awesome! And I’d have a perfect game to use… Unfortunately I’ll be home for thanksgiving weekend, and away from my desktop… I do have an old Dell machine at home though, maybe that’d work if I can get all my tools/dependencies installed on it…
7Soul
16. Nov 2010 · 00:53 UTC
I have a small game I made for a christmas contest 2 years ago, its actually finished, but its too simple and has some gameplay problems (game diffculty increases too fast, bosses have a ton of health, enemy projectiles are too hard to see, etc) and I could add online highscores and maybe some other features
16. Nov 2010 · 12:52 UTC
Great idea!!! I just don’t know which one of my unfinished LD entries to choose…
16. Nov 2010 · 20:17 UTC
Hmm… Or maybe I should just add sound, a level editor and some more enemies to Fixed Rate Pig?
17. Nov 2010 · 00:43 UTC
I’ve got loads of these kinds of projects! And it fits well for me, as I’ve been on a “Make games I’ve wanted to make for a long time” kick lately.
20. Nov 2010 · 19:16 UTC
Interesting! I have no shortage of unfinished LD games I could return to. Will give this a shot :)
Dezzles
23. Nov 2010 · 22:24 UTC
The only thing I can really think of to work on is my LD18 project but I’m not sure I’d want to be working on that one
Raspadsistema
27. Nov 2010 · 08:56 UTC
I’m joining this one I think. There are two possibilities, my one and only old mini-ld entry or an old game I started year ago and never finished.
27. Nov 2010 · 19:53 UTC
Chicago anyone?

LD19

Mini-LD22: Revisiting Roads to Nowhere

This weekend I’m going to revisit my LD13 entry.

The game received reasonably high ratings in the judging, which surprised me.  I felt the game was very unfinished, but the feedback was quite positive.

The game is playable here:

http://disruption.ca/roads/roads.html

The LD13 details are here:

http://www.ludumdare.com/compo/?category_name=ld13&author_name=erik

Based on the feedback, I plan to work on the following things this weekend:

  • Interface improvements.
  • Better graphics.  More visual feedback for actions.
  • More levels, perhaps with some additional gameplay elements.