LD29 Main Menu Mockup


For our entry into the jam, we’ve created an online CCG with matchmaking and single player (with optional tutorial). While we weren’t able to implement all the cards we wanted, most of them are working and we’re quite proud of what we have been able to accomplish. Play the game here: http://goo.gl/T6jy9M
Ludum Dare 30 was a success.
The prototype we made, as specified in one of my personal blog posts, is a modern retake on Shockwave game Spybot: The Nightfall Incident.

Gameplay Screenshot
It features two abilities inspired by the “bug” program in Spybot (I forget the name): Add tile and remove tile. The basic idea is that enemies are scattered on different ‘islands’ and you have to build paths to get to them or remove paths to block them off.
The prototype was developed by four people, although sound effects were created by audio composer Rich Douglas from the previous 2D version of the project mentioned here: http://www.exeneva.com/2013/08/cohack-a-reimagination-of-spybot-the-nightfall-incident/
Ultimately, the jam went very well. I’m going to keep this postmortem short and highlight the main points of what worked out for us.
I believe the key to teams is having a manager. When the team is more than three people, having one person who is in charge of overseeing the project is important. This keeps people from sending a file to all team members or not knowing who to turn to when something is in question. This manager would also be in charge of logistics and balancing the work schedules of other team members. I was the team manager for this project, and here are the things I did to keep everyone together:
There’s not a lot that went wrong with this jam and I’m very confident that the December jam will be just as smooth. We plan to continue working on this game after the jam, renaming it Cohack: Nightfall in reference to Spybot: The Nightfall Incident. If you’re interested, feel free to follow us on social media:
Facebook: http://facebook.com/cohacknightfall
Twitter: http://twitter.com/cohacknightfall
We also have a working design document that anyone can comment on if they would like to give suggestions for the game: http://goo.gl/OWtsgb
Please check out our ludum dare entry and tell us what you think!
But glad to see someone else appreciated that game, I loved to play it!