fasterthanlime

LD32

I’m in.

A little shy of 25 hours before the jam deadline, I have an idea.

Of course, I can’t say anything about it, because it would ruin the surprise — I don’t really expect anyone to care about my entry, but I can’t bring myself to let an LD pass without even trying something.

The following constraints are set:

  • Genre: choose your own adventure
  • Form: Alexandrines
  • Choices: of one word only
  • Endings: at least 3

I’ve dabbled before in story-based games, let’s hope this one quenches my narrative thirst even a bit. I bet it’ll be harder than expected, but that’s no excuse to shy away.

Up and away!

Comments

20. Apr 2015 · 00:13 UTC
Sounds fun – I <3 story-based adventure games 😀

LD34

Making everyone’s entries easier to play — the download queue

My entry for LD 34 is itch, a simple launcher for games hosted on itch.io — read the intro post to learn more!

My goal for today is to have a public release ready to make sure it works for everyone once the compo/jam ends.

One feature that’s going to be very necessary for people who want to rate games by the dozens is the download queue — previously the client just downloaded everything you told it to, getting quite slow when you were downloading 20 games at once.

Now it’ll only download a few at a time, here it is in action with a limit of 2:

Another important thing is for the app to be able to open `itchio://` URLs, so that, maybe… there could be buttons on web pages that let you install any itch.io game directly in the app with a single click? Anyway, here’s how it looks (old gif):

Getting a custom protocol like `itchio://` to work requires entirely different methods on Windows, Mac and Linux, so it took me part of the day to get it working :)

Everything’s going according to plan, yet as the deadline looms closer I’m sure it will all degenerate into mayhem! Follow me on twitter at @fasterthanlime to watch me slowly drift away from sanity, or hop into the forum thread and post cat pictures to cheer me on!

P.S: In the download queue gif, the bottom-left ‘Broken’ is because the game uses .dmg, which I’ll add support for soon

Here’s how you play a game with itch

My entry for LD 34 is itch, a simple launcher for games hosted on itch.io — read the intro post to learn more!

In the last post I promised a public release soon, and it’s coming! In the meantime, here’s a set of complicated video instructions to guide you through the lengthy process of installing itch and launching a game:

Hopefully I’ll have time to add more complexity before the deadline! It seems a bit too simple as-is…

P.S: the “login screen” level is missing from this video, read the intro post to see it!

LD 40

Play some cards - it's time to relax a bit!

Zealot is a card game where the goal is to get rid of your cards. At the end, whoever has the least cards of their color wins.

You can convert cards, destroy cards, steal cards, counter by playing over enemy (or your own) cards!

cover.png

It features an 8-track original soundtrack and beautiful card art by Corinne Fenoglio!

Play now !

Gameplay video

Here's me playing against Peasant level AI until either of us reaches 20 wins - the suspense is palpable!

https://www.youtube.com/watch?v=TnbM8hId3ug

There's 8 different levels for the AI - start with "Little baby" if it's your first card game :)

Remember, the goal is to end up with the fewest cards of your color at the end of the game.

Play now !

...and don't forget to rate & leave a comment, either here or directly via Twitter!

I'll rate your entries back :thumbsup:

LD 41

I'm in! Let's write AIs for pinball machines

It was hard to find two genres to combine, so I went with three!

  • Arcade pinball
  • Programming game (think Human Resource Machine)
  • Idle game (the economy aspect of it).

The idea is as follows:

  • Playing a game of pinball costs money
  • Scoring high grants money
  • You don't play yourself: you place instructions on a grid like "nothing", "use left flipper", or "jump to this place in the grid"
  • Control flows from left to right and from top to bottom
  • Money can be spent on buying new instructions, additional grid size, or to increase the CPU's frequency
  • A program can be run any number of times (manually or automatically)
  • In the beginning you can only afford to write "bad" AIs, but as time goes by, you have more money available to buy more instructions and write better AIs

That's it, just get rich.

I'm not planning on only fancy graphics, I just want to make the "programming environment" as friendly as possible. I'm almost definitely going to go with

  • TypeScript + fuse-box for bundling
  • React + redux for rendering and state management of the programming environment
  • Planck.js for the physics http://piqnt.com/planck.js/
  • My years of experience in coming up with mediocre Ludum Dare entries!

The project's codename is asmball, and you'll be able to follow development: * https://github.com/fasterthanlime/asmball on GitHub * https://twitter.com/fasterthanlime on Twitter

See you on the other side!

LD 43

bamb - play some cards!

bamb is a card game where you sacrifice cards to eliminate enemy cards.

Whoever has the most points on the board by the end of the game wins!

https://youtu.be/_50867Yq5uk

Play now