Thanks for the awesome comments! Definitely considering expanding the concept!

Seems quite a few people would like to see my LD47 game get expanded in the future.
To do that I would probably have to rewrite most of the game's systems from scratch, this would be done so to make the game more efficiently expandable, my ways of setting this up for Ludum Dare were extremely hacky, and would probably be laughed at by more experienced gameplay programmers. Also would probably redo the graphics style completely, and remake the character controller a bit less floaty.
If I end up expanding this I would consider having several overall levels, with 3-6 sub-levels between them. The game so far is like one of what would be an easier overall level, with 5 sub-levels to finish. In the expanded version, there would be a save system, optional collectables, maybe enemies and dangers (not sure if that fits the design vision).
Again, I want to say I can't guarantee this is going to happen, right now I am waiting on my Ludum Dare results, to get some idea of how people rated it overall!
Anyway if you haven't seen the game yet and randomly come across this post, here's my mini YouTube trailer of it:
https://youtu.be/u38gFpGP0OA
Thanks for reading and have an awesome day!
Over past several weeks I finally got going with Godot. For this Ludum Dare I only had a single day to work solo on a project and so I made my little project Bone Train today over a period of about 8 hours. Not expecting huge results in the jam but happy that I can finally get something done on my own with Godot in such a short timeframe! 馃槄
Made a banner based on my Ludum Dare entry!
Change is scary, but with very scary things happening in my life RN, maybe it's time to get what is necessary done.
