Fengol

LD22

I’m in!

This is my first Ludum Dare and I’ll be using GameMaker Lite and Paint.NET.  I haven’t coded professionally for a while so I’m looking forward to creating something simple but polished

LD28

I will try my best

There’s my baby daughter’s school mate’s 1st birthday on Saturday and other parental duties, but I’m excited to try!

I’m using Unity3D, Paint.NET and bfxr.

LD29

Late but starting anyway

I finally have time to write some code. I would really like to release something playable this time round. Working in GM:S

LD35

Need some art advice grounding obstacles with background

Calling artists and artsy types. Please can you give me some advice on how to ground my obstacles (the gears in the image below) with the background. They look like they’re floating on top. I tried to make them a bit blurry but that didn’t seem to help.

Thanks in advance.

View post on imgur.com

Comments

Skipi
17. Apr 2016 · 07:42 UTC
I won’t claim to be artsy, but I do know that bright colors tend to be perceived as closer objects whereas darker, duller, more muted colors tend to be perceived as more distant objects.
17. Apr 2016 · 07:44 UTC
What Skipi said. Have your gears darker and your moving characters brighter

What do the numbers mean on the rate page?

I saw the legend explaining D, R & C but what’s the number outside the parentheses?

And what does D indicate? Should it be high/low/other?

Comments

Syldarion
18. Apr 2016 · 08:32 UTC
I asked a mod, and they said only the illuminati knows about the number outside haha. As for the D, it seems like the lower that number is, the higher the game on the list. Games with way more Coolness than Ratings had numbers around 30, equal C and R gave a D of about 50, and then more Ratings than Coolness, I saw around 60 a lot.
CptDustmite
18. Apr 2016 · 08:37 UTC
I’m not sure if this is still correct but anyway:
Andre Odendaal
18. Apr 2016 · 08:47 UTC
Thanks CptDustmite, so to recap the lower the D the more it should be rated.

LD 38

I'm in!

I think I got a cracker of an idea for this theme

LD 39

I'm in!

My wife agreed to give me more time for this jam! Still need to figure out how to scope my project better.

Using Unity3D and Paint.NET

Got 2 hours done

I managed to get roughly 2 hours in before my kids woke up and needed attention. Thankfully now my wife has taken them on her deliveries so I can get back to work.

Really wish I could watch some of the live streams (especially @quill18) but it's just too distracting when I'm working on my own title.

screenshot.png

~~Still can't figure out how to share pics :slight_frown:~~

6 Hours of effort

I'm using a time tracker to monitor how much time I've spent this comp cause I divide my time between this and family.

I'm very happy with how this game is coming along

screenshot.png

Work-in-progress uploaded

Still a work-in-progress but it's getting towards evening, kids bath time and dinner, so I wanted to upload something in case I never get the chance before the end of the comp.

Sadly it's missing any kind of challenge as my brain went derp after I got the mechanics working. My only ideas are a meteor strike and lack of oxygen. Suggestions welcome!

screenshot.png

LD 42

I'm in!

I didn't plan to be because it's my 3-year-old son's birthday this weekend but I was inspired by Lucas Pope's talk along the lines of "make the mundane interesting" and theme led me to make a shop's checkout simulator.

screenshot.png

The user interface is bollocks and I'll work on that as soon as I get the end of game scoring working. Hopefully it'll be intuitive what to do.

Progress update

Game loop complete with score. Now working on puzzle mutators and making the UI kick-ass.

sample.gif

Suggetions how to make a soundtrack using Bosca Ceoil welcome!

Ludum Dare 46

Screenshot before implement AI

I'm making a pong/tennis-style game where you must "keep the rally alive" for a high score.

The opponent moves between designated points so the player must aim at them. But the precision required is too great and the aim is subpar (currently) so I'm going to update the opponent to move towards the ball if its close enough.

screenshot.png

Instructions Help & Feedback

Please tell me if my instructions make sense for my game https://fengol.itch.io/super-rally

It should be similar to most tennis games where you hold the stroke and aim before releasing as the ball approaches.

I would also appreciate any feedback on the difficulty and what I could add to keep it interesting.

screenshot.png