I'm in, I guess
I don't actually know if there's a right place to post this, but I really want to ask for some feedback.
I'm currently working on the game which is heavily story-based. I mean, I came up with some kind of world theory idea, which I find quite interesing. But the problem with those kinds of things is, you can't spill this idea right away, it would spoil the enjoyment of discovering it. So I decided it worth putting some exciting mechanic to the game too.
So I worked for couple of months in my spare time, trying my best to carefuly build a core for my game. I spent most of the time building a state machine which reproducing StreetOfRage/Golden_Axe-like behaviour (well, with some assumptions of course), and sketching sprites. But as you can see on the video below, it doesn't look like it would be something satisfing, it doesn't look like something worth playing.
https://www.youtube.com/watch?v=yvpZpcsfYyU
Well of course, there's only one enemy in this quite small test room, and only one, mostly meaningless string of dialogue, but I don't think adding more enemies of this type would make any actual difference. I was thinking about adding Doom-like finishing moves, but didn't implemented it yet.
Well, yeah, it's only a techincal demo, but I want to make it worth developing further. So I really want to ask you for some advice:
What would you think make gameplay more interesing? Should I add more enemy types with different mechanics? If so, can you suggest a mechanic? Maybe I should stop for the moment and work on the graphics?
I'm all open for the dialogue.