fenwick

LD35

Starting Over…

So I messed up.  I was going to make a game like The Fantastic Contraption, but in 3d.  But it’s not working out… I can’t figure out some things like creating and aligning proper hinge joints at runtime in Unity, and I’ve wasted hours on this, my teammates are all busy this weekend so I’ve been totally stuck on this alone since around hour 2.  So I’m starting over and am going to try and do something else, hopefully simpler… wish me luck.

LD36

Compo or Jam?

My game is basically ready, aside from maybe tweaking the music a bit and adding a favicon to the site.

https://ancients.herokuapp.com/

But the question is, should I enter the Compo or the Jam?  My game is very subversive (I think it’s really interesting) and I did all of the programming, assets and music myself.  Can anybody help me with this question?

Comments

Aaranos
28. Aug 2016 · 03:32 UTC
Read the rules for the compo. If you can provide the source code and all the assets and verify they were made within the start of the compo to the end of it then it should be fine.

Done early!

Woo! I finished early!

The game’s not exactly what you might expect… to beat it you’ll have to do a few surprising things.  I won’t spoil it any more than that until I get some good feedback.  Good luck.

Play Now

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LD 38

In for the third time!

This will be my third LD entry.  Last time I made an ARG, the time before that I made a 3D stealth game, and this time I think I will make a retro 2D platformer (Maybe a metroidvania?  We’ll see), and I will be using Phaser as my engine.

Tools:
Engine: Phaser (on top of javascript and Pixi)
Editor: Atom
Map editor: Tiled
Graphics: GIMP, Paint, maybe AseSprite
Audio: Ableton

I forked a really awesome starter project on Github. It has live browser reloading and uses ES2017 features like the new  Javascript class syntax. I’ve added some classes to for player control and map loading, so I don’t have to waste any time when I kick off.

This is my repo, where I have my starter code checked in. Happy jamming, everyone!

LD 41

I'm in!

This time I'm planning on using Godot3. The last two times I entered, I made games for the browser in 2D and 3D, hopefully things are a bit simpler this time. I shouldn't have to write my own code for loading textures this time.