
https://ldjam.com/events/ludum-dare/46/lich-clicker
For this Ludum Dare we decided to make a game genre we wouldn't have made otherwise... So we decided that we wanted to try a cookie clicker. All we knew was you need to click on stuff AND everything needs some big input feedback.
I was responsible for the programming in Unity and just wanted to share some invisible systems in place behind the scenes.
Branching Story System:
I build a system, that can support the branching storylines and that unlocks the buildings on that story path. YES! The buildings change when you take a different path.

Soul Economy System:
The spawn rate of the souls is equal to your decisions you make... Meaning that if you take a path where the Lich is good you will get more pink souls and if you follow the dark side you will see more violett souls.
Soul Draining:
If you click on souls you drain them for their essence, that is shown by the saturation of the souls slowly decreasing and becoming more and more lifeless.

Others:
There is a great variety of different systems in place and I am so greatful for my team that pushed me over my comfort level and helped me keep the sanity alive. Without you I couldn't have done the magic of the clicker game.
Conclusion:
In retrospect I am thankful that we made a clicker game, so that I can check that on my list. And I have so much more respect for people who make those sort of games, because the mechanics seem so simple, but when I delved deep into the world of clicking I learned the importants of input feedback in every corner of the game.
If you've got time on the hand, we'd appriciate some feedback on the game:
https://ldjam.com/events/ludum-dare/46/lich-clicker