fightingboredom

LD26

I’m in

Haven’t written a line of code in 9 years. But I can’t think of a reason not to be in. So, why not.

I’ll be using GameMaker.

at almost 24 hours remaining, update time!

First things first, I ditched GameMaker in favor of making a “Bored” game.

I was shooting a whole montage video of me collecting the parts, and was going to continue shooting through assembly. However, when I pulled up to my house and began to record the final video of the collection montage, the camera froze. It’s been stuck like this for 4 hours now.

cheap camera froze right at the end of filming the shopping segment

cheap camera froze right at the end of filming the shopping segment

So I got myself some food. Not just any food. No, sir. This is a Bobbie. It’s thanksgiving dinner in a sandwich.

the Bobbie. Best sandwich DE

the Bobbie. best sandwich DE

So now, With 15 minuets until there is only one day left in LD26, I set up my work space.

how many LDers are working from their sheds? big ups to ya.

how many LDers are working from their sheds? big ups to ya.

 

And so, I begin to toil away at the very first “Bored” game. Wish me luck LD. See you in a few hours when I have the first play ready.

gone jammin

I’m now on track for the jam instead of the compo. Between real life obligations, and a very broken rule set, the “bored” game is taking shape slowly. But after a nap, I do plan to play though the night to flesh out a solid rule set.

So far, I have the main board, player and zombie pieces: “buildings”, “barriers”, and target all constructed.

board and target

And a program to generate random idle zombie movement.

z_movement

 

(And yes, I cheated and used GMS to do basic RNG.  I’m so out of date my C++ wasn’t cutting it.)

It’s basically a single HvZ scenario played out in a board game.  The test scenario I have settled on is “clear the courtyard”.

Once I have finalized rules, and a successful set of games completed, I’ll make my official submission along with an edited video explaining the game and showcasing the set played.