I’m in
Haven’t written a line of code in 9 years. But I can’t think of a reason not to be in. So, why not.
I’ll be using GameMaker.
Haven’t written a line of code in 9 years. But I can’t think of a reason not to be in. So, why not.
I’ll be using GameMaker.
First things first, I ditched GameMaker in favor of making a “Bored” game.
I was shooting a whole montage video of me collecting the parts, and was going to continue shooting through assembly. However, when I pulled up to my house and began to record the final video of the collection montage, the camera froze. It’s been stuck like this for 4 hours now.

cheap camera froze right at the end of filming the shopping segment
So I got myself some food. Not just any food. No, sir. This is a Bobbie. It’s thanksgiving dinner in a sandwich.

the Bobbie. best sandwich DE
So now, With 15 minuets until there is only one day left in LD26, I set up my work space.

how many LDers are working from their sheds? big ups to ya.
And so, I begin to toil away at the very first “Bored” game. Wish me luck LD. See you in a few hours when I have the first play ready.
I’m now on track for the jam instead of the compo. Between real life obligations, and a very broken rule set, the “bored” game is taking shape slowly. But after a nap, I do plan to play though the night to flesh out a solid rule set.
So far, I have the main board, player and zombie pieces: “buildings”, “barriers”, and target all constructed.
And a program to generate random idle zombie movement.
(And yes, I cheated and used GMS to do basic RNG. I’m so out of date my C++ wasn’t cutting it.)
It’s basically a single HvZ scenario played out in a board game. The test scenario I have settled on is “clear the courtyard”.
Once I have finalized rules, and a successful set of games completed, I’ll make my official submission along with an edited video explaining the game and showcasing the set played.