FireZenk

LD27

My First Ludum Dare

Well, this will be my first Ludum Dare … if I can finish the game on time.

Here a screenshot of its current state:

10secstoleave1

I’m creating the game with Löve2D, for the time being fairly intuitive to implement.

Tags: love2d

Game update: menus and “bugs”

After several hours, and on the second day of the Ludum Dare I could not finish the game mechanics, fonts, sound and menus.

10secstolescape2 10secstolescape3

The rest of the time I hope to use it to make some improvements to the gameplay.

Tags: love2d

“10 Seconds to escape” finished!

After a few hours of the second day of competition, the game is finished and ready to participate in the voting!

It took more than I expected creating executables for different platforms, but the result has been satisfactory.

I think the game, despite being very simple, serves its purpose. Maybe a good basis for developing new game levels based on this.

So, here it is! http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27429

Tags: love2d

Comments

yeradis
25. Aug 2013 · 19:52 UTC
having it available for multiple platforms is a great thing, maybe in those platforms, 10 seconds are longer xD

Keys on Mac

After several game tests, I found that some of them used as “game key” the  key: “control” and although it works fine on Windows… not on Mac.
So it was a good idea to think a bit when assigning keys to your game as some users may not be able to play.

Tags: keyboard, mac

HELP: Is my game eligible for compo?

One of the comments says that it is not because of that graphics are not made by me, but are free to use…

So I can participate in the Compo or should I participate in the Jam?

My game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27429

Thanks.

Comments

SecondDimension
26. Aug 2013 · 07:38 UTC
It has to be the Jam I’m afraid
dj_pale
26. Aug 2013 · 07:45 UTC
Since especially graphics is an important part and one of the things that differentiates the Compo and Jam, I would say that this would be a Jam entry. You can see that there are some excemptions that are specifically stated for the compo, but graphics is not one of them.

10 Seconds To Escape: (Levels preview)

Today I was doing the level loader and creating a few levels…

After everything was ready to update my entry I have encountered an error creating the executable file and not know if I can fix it in time.
I leave a video so you can see how the game:

http://www.youtube.com/watch?v=YloPubWfw-c

And the link to my Jam entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27429

Tags: love2d

10 Seconds to escape – Post Mortem

Well, it was time to encourage me to do the Post mortem of my first participation in the Ludum Dare 10 Seconds to escape

For my first time, I must say it was quite an adventure.
I didn’t participate in the voting of the topic, and I registered just in time to start the competition…

The creative process:

When I get no time to think about the topic of the game, just improvised. I thought of a simple game could be developed in the 48 hours of the Compo.
Finally I devised a puzzle game / challenge against time, based on the theme “10 seconds”.

Tools:

I had to create the game the with what I already had:
– Pixelmator to tailor the graphics.
– Sublime Text 2 to schedule the game.
– Internet for the rest.

Language and Engine:

Perhaps one of the most delicate parts when the challenge to create a game in such a short time.
As a beginner in this field, if I was wrong in this, I could not finish the game on time.

Perhaps one of the most delicate parts when the challenge to create a game in such a short time.
As a beginner in this field, if I was wrong in this, I could not finish the game on time.
After considering several engines with corresponding languages ​​and although at first I thought Java + Ligbdx, I dismissed this election in favor of Löve2D + LUA.

But why? Simply because Löve2D is less corseted than Libgdx and much faster to develop given in part by the LUA language. So with Löve2D I get faster a playable prototype and then I left over time to refine it.

—-

With everything ready to put me to develop, this is what was right and what was wrong…

The right

– From my idea for the game and thanks to a simple template I created for Löve2D games a while ago, could speed up the process and get a playable prototype in the first 24 hours.

– The engine choice was undoubtedly the best, because I could focus on what really matters and relegate the workflow to the engine.

– Internet is a large base of assets and certainly showed his potential quickly.

– In the process of creating the game I enjoyed as a child :)

– By achieving the prototype early, I can focus on making improvements, create menus and add music and even create new levels, making the game bigger and more fun.

The wrong

– Being my first time, I had no clear some rules and my Compo became Jam because the assets I used belong to third…

– I’ve not previously studied in sufficient depth the Engine led me to do some silly mistakes.

—-

Overall, my first participation was satisfactory and I’ll participating in further calls.
I had fun and learned a lot. I also tasted great games from other people and I had so much fun and discovered an amazing concepts become into reality.

Thanks for this Ludum Dare!

Tags: love2d, post-mortem

LD28

Prepared for the LD28

I’ve been thinking about it and I’ll participate in the LD28 😀

I will dare to do something different, so the tools chosen are:

– IDE: C9.io
– Language: CoffeScript
– Platform: HTML5

And for the rest, something more conventional:

– Graphics: Photoshop / Pixelmator
– Sound: SFXR

Tags: LD28

Setting up my HTML5 environment with node Yeoman

As I mentioned in my obligatory “I’m in” I decided to make my game with HTML5 and have finally chosen as engine: Phaser.

After several days trying to create a good environment I found the perfect solution and will share as it serves someone else:

INSTRUCTIONS

– Install Node.js

– Install the required npm modules by issuing these commands:

npm install -g yo generator-phaser

– Create a new directory for your game:

Unix/OSX : mkdir ~/Desktop/mygame && cd $_
Windows : mkdir %USERPROFILE%\Desktop\mygame && cd %USERPROFILE%\Desktop\mygame

– Invoke the generator:

yo phaser

– Run a local development server (livereload enabled) with this command:

grunt

– Package your game (i.e. minify css, html and js) with:

grunt dist

Link to Yeoman: http://yeoman.io/

Link to Phaser generator: https://npmjs.org/package/generator-phaser

There are also many other generators and secure projects for other game engines, you can look here:
https://npmjs.org/

Tags: html5, javascript

Ludum Dare 37

Well… I’m in!! #LD37

After a LOT of time since my first participation (August ’13), I’m ready (and I have enough free time) to return to the adventure! 😀

So the tools (all for fun!):

Language: LUA

Engine: Love2D

Graphics: Pixelmator + free resources

Sounds: Garageband + free resources

And that’s it! Can’t wait to start! 😛

Tags: LD37