My First Ludum Dare
Well, this will be my first Ludum Dare … if I can finish the game on time.
Here a screenshot of its current state:
I’m creating the game with Löve2D, for the time being fairly intuitive to implement.
Tags: love2d
Well, this will be my first Ludum Dare … if I can finish the game on time.
Here a screenshot of its current state:
I’m creating the game with Löve2D, for the time being fairly intuitive to implement.
Tags: love2d
After several hours, and on the second day of the Ludum Dare I could not finish the game mechanics, fonts, sound and menus.
The rest of the time I hope to use it to make some improvements to the gameplay.
Tags: love2d
After a few hours of the second day of competition, the game is finished and ready to participate in the voting!
It took more than I expected creating executables for different platforms, but the result has been satisfactory.
I think the game, despite being very simple, serves its purpose. Maybe a good basis for developing new game levels based on this.
So, here it is! http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27429
Tags: love2d
One of the comments says that it is not because of that graphics are not made by me, but are free to use…
So I can participate in the Compo or should I participate in the Jam?
My game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27429
Thanks.
Today I was doing the level loader and creating a few levels…
After everything was ready to update my entry I have encountered an error creating the executable file and not know if I can fix it in time.
I leave a video so you can see how the game:
http://www.youtube.com/watch?v=YloPubWfw-c
And the link to my Jam entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27429
Tags: love2d
Well, it was time to encourage me to do the Post mortem of my first participation in the Ludum Dare 10 Seconds to escape
For my first time, I must say it was quite an adventure.
I didn’t participate in the voting of the topic, and I registered just in time to start the competition…
The creative process:
When I get no time to think about the topic of the game, just improvised. I thought of a simple game could be developed in the 48 hours of the Compo.
Finally I devised a puzzle game / challenge against time, based on the theme “10 seconds”.
Tools:
I had to create the game the with what I already had:
– Pixelmator to tailor the graphics.
– Sublime Text 2 to schedule the game.
– Internet for the rest.
Language and Engine:
Perhaps one of the most delicate parts when the challenge to create a game in such a short time.
As a beginner in this field, if I was wrong in this, I could not finish the game on time.
Perhaps one of the most delicate parts when the challenge to create a game in such a short time.
As a beginner in this field, if I was wrong in this, I could not finish the game on time.
After considering several engines with corresponding languages and although at first I thought Java + Ligbdx, I dismissed this election in favor of Löve2D + LUA.
But why? Simply because Löve2D is less corseted than Libgdx and much faster to develop given in part by the LUA language. So with Löve2D I get faster a playable prototype and then I left over time to refine it.
—-
With everything ready to put me to develop, this is what was right and what was wrong…
The right
– From my idea for the game and thanks to a simple template I created for Löve2D games a while ago, could speed up the process and get a playable prototype in the first 24 hours.
– The engine choice was undoubtedly the best, because I could focus on what really matters and relegate the workflow to the engine.
– Internet is a large base of assets and certainly showed his potential quickly.
– In the process of creating the game I enjoyed as a child 
– By achieving the prototype early, I can focus on making improvements, create menus and add music and even create new levels, making the game bigger and more fun.
The wrong
– Being my first time, I had no clear some rules and my Compo became Jam because the assets I used belong to third…
– I’ve not previously studied in sufficient depth the Engine led me to do some silly mistakes.
—-
Overall, my first participation was satisfactory and I’ll participating in further calls.
I had fun and learned a lot. I also tasted great games from other people and I had so much fun and discovered an amazing concepts become into reality.
Thanks for this Ludum Dare!
Tags: love2d, post-mortem
I’ve been thinking about it and I’ll participate in the LD28 😀
I will dare to do something different, so the tools chosen are:
– IDE: C9.io
– Language: CoffeScript
– Platform: HTML5
And for the rest, something more conventional:
– Graphics: Photoshop / Pixelmator
– Sound: SFXR
Tags: LD28
As I mentioned in my obligatory “I’m in” I decided to make my game with HTML5 and have finally chosen as engine: Phaser.
After several days trying to create a good environment I found the perfect solution and will share as it serves someone else:
INSTRUCTIONS
– Install Node.js
– Install the required npm modules by issuing these commands:
npm install -g yo generator-phaser– Create a new directory for your game:
Unix/OSX :
mkdir ~/Desktop/mygame && cd $_
Windows :mkdir %USERPROFILE%\Desktop\mygame && cd %USERPROFILE%\Desktop\mygame– Invoke the generator:
yo phaser– Run a local development server (livereload enabled) with this command:
grunt– Package your game (i.e. minify css, html and js) with:
grunt dist
Link to Yeoman: http://yeoman.io/
Link to Phaser generator: https://npmjs.org/package/generator-phaser
There are also many other generators and secure projects for other game engines, you can look here:
https://npmjs.org/
Tags: html5, javascript
After a LOT of time since my first participation (August ’13), I’m ready (and I have enough free time) to return to the adventure! 😀
So the tools (all for fun!):
Language: LUA
Engine: Love2D
Graphics: Pixelmator + free resources
Sounds: Garageband + free resources
And that’s it! Can’t wait to start! 😛
Tags: LD37