FlamingKiwi

LD33

First Screenshots and WE’RE IN

We haven’t posted yet, so WE’RE IN!

Doing the jam this time around, we came up with a twist on the theme – one which means a lot to us gamers, as you play as one of the most infamous and monstrous (heh)  game studios around – EA AE because we’re scared of them.

Props to anyone who can figure out what the text on the left is from.

Props to anyone who can figure out what the text on the left is from.

Draggable and closable windows in Unity - woo!

Draggable and closable windows in Unity – woo!

We’re using Unity 5.1.2, Pixen and (eventually) Audacity for the music!

Good luck to everyone else doing the jam, it’s a fantastic experience and we’re loving it!

Tags: jam, LD #33

G.A.M.E – Done!

With less than an hour to go, we’re done and uploaded! After some very strangle scale issues with the web player, we’ve finished G.A.ME. It lets you experience what being a part of a big games company like EA would be like, allowing you to make large decisions about potential employees and new offices and small ones about how you treat the homeless.

Here are some screenshots, showing the UI and Floppy in all his glory:

The boot up screen in all its glory.

The boot up screen in all its glory.

Showing our procedural message system.

Showing our procedural message system.

Floppy offering his help.

Floppy offering his help.

Floppy explaining the statistics window.

Floppy explaining the statistics window.

Floppy explaining the top 10 leaderboard!

Floppy explaining the top 10 leaderboard!

Floppy sometimes gets mad...

Floppy sometimes gets mad…

And he reveals the whole point of the game.

And he reveals the whole point of the game.

Play the game here : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57508

Please remember to rate & comment, as well as fulfilling the process it helps us to see where we went wrong for future games!

We’d like to thank the community for being so wonderful during such an amazing experience. Thank you.

-Flaming Kiwi

Tags: G.A.M.E, LD33, unity

Post-mortem, I guess

Hi all,

I’m one of the developers behind G.A.M.E, created for this month’s Jam. We were a team of 3, spread out across the world and with an urge to sleep make a cool game. After seeing the theme announced, we bounced concepts back and forth until one stuck – this concept was one that resonated with us as developers and gamers – that you would play as the head of a large games company, a-la EA, and work to instruct the creation of the game without much of a care for those that played it.

We took inspiration from Papers, Please, creating a similar (we hope!) area of play, where you go about your job with messages coming to interact with you rather than you going to interact with anything. We came up with a quick messaging system for some quirky humour and interaction from your employees, and later expanded the system to include the main gameplay – the proposition system.

This was a system which required you to make split second decisions, and one which we decided was necessary to be as hectic as possible, to make it both a more challenging experience and to stop these propositions clogging up the screen too much. We created an extensive system of many results and reactions, and let the timer decide if it ran out. We linked these to a number of variables, such as your current income, profits, expenses, employees, fans, etc. We then decided that each game would take 7 days to create, and some results would increase or decrease that time, such as fixing bugs or moving office.

It was at this point we realised some further player interaction would be necessary, so we created Floppy, our version of ‘Clippy’, who ended up with a few chains of dialog explaining the systems of the game and getting angry at you when you attempted to quit. We had bigger plans for Floppy, including a rough sketch of an actual story that he would be involved in, yet as is always the case with Ludum Dare, that was not to be in 72 hours. After about 68 hours we had created a game with a mixture of cookie clicker and papers, please gameplay mechanics, with graphics which we were pleased with and some (unfortunately) minimal annoying background sounds to make you feel like you were truly in an office. The hectic nature lent itself well to our interpretation of the theme, leading you to not actually care too much. A quick leaderboard system to drive players and we created something that was enjoyable to play for us, however we must admit it lacked replayability.

tl;dr We are happy with our final product, however it misses our planned story and probably gets annoying after a while.

And of course, if you’d like to check it out, go here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57508 it would of course be much appreciated!

 

-FlamingKiwi