Flatgub

LD28

Hiya =3

I just thought i should mention that i will be using:

Programing – Game Maker 8

Graphics – PyxelEdit & Aseprite

Audio –  Sfxr

Music – FL Studio

Additional Libraries – Brod’s Platform Engine [http://gmc.yoyogames.com/index.php?showtopic=452605]

-Flatgub

Hey!

I thought you fine people would like to like to see my progress, so here you go!

After 6.4 hours of work, i have made this madness:

Poorly coded bad guys everywhere!

So far they walk around and do their best not to fall off of things, but it’s not perfect. Also a background is needed but i can do that later.
Thats all for now, see you later!

-Flatgub

Comments

alvarop
14. Dec 2013 · 05:46 UTC
Looks interesting!
loggs2
14. Dec 2013 · 05:48 UTC
Keep up the good work. That looks pretty sweet already.
flatgub
14. Dec 2013 · 05:56 UTC
aww thanks guys, i’m working on it ^-^

-Flatgub

Ahh yes, Unpredicted Errors

So I was working on the line of sight system, when this happened

I don’t even know

From what i can tell they’ve turned into one of the tiles from the tileset…

I’m not sure how that even happened, but now i’ve gotta fix it =P

Until next time!

EDIT: Somehow it was caused by accidentally putting a ‘;’ instead of ‘&&’

-Flatgub

BLARG!

my current expression

Welp

Turns out, the bug I just spent around 1 hour trying to fix was caused by me not adding ‘else {alarm[0] = 15}’ to the piece of code I checked the most for typo’s =P

Back to work I Go!

I’ll post some more actualy content soon ^-^

-Flatgub

Oh dear…

In a world…

Where Potted Plants are larger than people and filing cabinets …

Flatgub regrets the decision to use 8×8 as her sprite size…

-Flatgub

Eeek!

I present to you all…

LASERS, ACID AND SPIKES

All we need now is sharks with laserbeams for eyes

I thought seeming that i wasn’t getting that much done i might as well put the easy stuff in now

Next on the list: Ammo Limiting (1 bullet)

-Flatgub

9th-ly update!

We now have placeholder hud!

I’m not sure how guns are supposed to work ;~;

Next on the list: Sounds

-Flatgub

Just a quick little 13th update!

I just thought i should show you my little turrets in action ^-^

Aren’t they just the cutest thing you ever saw! =3

Firing 6 round a second, you don’t wanna be in front of these things!

anyway, back to Office stage 3 i go!

-Flatgub

14th Update

Here’s stage 3 of the office area, i might just pump out the other seven, then move onto the factory area before posting again

So many turrets…

Unless something cool happens, see you in 1-2 hours

-Flatgub

Yawn…

Well, i’ve reallised that i’m so tired i’m not getting anything done, so i may as well be asleep

But, before i go, Try out this prototype demo thing and tell me what you think!

it only has 6 levels, no music and i just whacked the menu together now.

I hope you have fun with it ^-^

https://www.dropbox.com/s/ybbir666acuzpri/Prototype-A.exe

Bye!

-Flatgub

DONE-ish

I’m out of time, so i’ve just rounded off the sharp edges and ran through it quickly.

You can play it here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27519

I will continue the project after the jam with someone else, so anyone interested in this don’t worry, development will continue!

anyway. I hope you all enjoy the rest of Ludum dare, Good luck, and have fun!

-Flatgub ^-^

WOOW! I’m in guys!

I’m Pumped!

As per usual i will be using:

GM8

Aseprite

Tiled (Maybe)

SFXR

AutoTracker-bu

GoTile

I will be using Brod’s Platform Engine and will also be testing my new menu system called the “Flatgub Menu System” (i know, i’m so creative ^o^)

anyway, see you guys again once i’ve got something to show!

-Flatgub

 

LD29

I’m in! (Sleepily)

Yeah!
Beneath the Surface, eh? I should be able to think of something…
My tools are:

GameMaker Studio
Aseprite
Sfxr/Bfxr
GoTile
Pyxel Edit
Abundant Music (MAYBE)
Hexels (MAYBE)

I’m super excited but also super sleepy!
yeah!
Flatgub~

Just thought i’d mention it

I’M STILL WORKING HARD, DON’T WORRY!
I’m just soo busy i can’t really make that many posts…
Just making this to say i’m not using abundant music, but instead FL Studio for my Musics!
Now that i think about it using abundant music was probably against the rules in the first place…
-Flatgub~

Done Diddly Done!

Whoo!
I’m finished!
This is the longest amount of time i’ve ever put into an LD (2 sleepless nights instead of 1) and i think it payed off! This is also the first LD where i could do everything exactly the way i wanted it, no cutting short due to time or complexity!

So, i am now pleased to present to you…
*Drumroll*
SHADOW GEMS (last minute name >_<)
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27519
GO PLAY IT GO PLAY IT GO PLAY IT GO PLAY IT!!!!!

LD30

I’m in ^-^

Really excited!
I’ll be using the same tools as always

Game-Maker:Studio and with:
Aseprite for Sprites
Sfxr/Bfxr/Labchirp for sound
and stuff, i’m really tired, gonna grab some a lot of sleep before tomorrow
-Flatgub

Alright, i’ve got my idea, time to state my libraries

I’ll be using Brod’s Platform engine, as per usual =\
http://gmc.yoyogames.com/index.php?showtopic=452605
and also some of my own code:
http://pastebin.com/f7eKXsGM
and my menu system (.gmres, sorry for anyone not able to use those =\)
http://puu.sh/b3VZf/1fab5c0be0.gmres

Good luck to you all!

Well, 5 hours in and I have no idea

I had an idea, and then spend 5 hours on it, and its not going anywhere, so its back to the drawing board… =(
-Flatgub

ALRIGHT, ATTEMPT 2

Starting completely new!
I’m now using:
Ren’py
Editra
Sai Paint Tool
Photoshop

wish me luck on my second attempt!

NUP

I change my mind again. i won’t be taking part in this ludum dare, maybe i’ll be able to do better next time…