flavio

LD27

One Way : First Day

Hi everyone !

Finishing our first day for our first Ludum Dare. We are a team of 3. As we are coming from the CG animation field, none of us has ever made any games (except me with some experiments at University years ago). But we are having fun at Montpellier with the “Bapteme du jeu” gathering in France.

We are using Processing for it, so here is a screenshot of our current state :)

LD27-2013-08-24-a-23.58.34

Looking forward to play your games !

Good night and good luck !

Marie, Maxouime and Flavio

Comments

24. Aug 2013 · 20:32 UTC
I like the style you’ve got going there!
flavio
25. Aug 2013 · 04:13 UTC
Thanks !

Starting final designs this morning :)

Hope you’ll like it !

One Way : Update

Here we are, still the 3 of us (2 graphic designers and I as ‘programmer’), in Montpellier France. Graphics are almost done, lot’s of stuff to do still in programming (alpha layer issues, ending, restarting game, optimazing, timing issues, etc…).

But we are happy to see the first results of these 2 hard days. :)

LD27-2013-08-25-a-17.39.40

Cheers !

One Way : end of day 2 !

We can finally say THE GAME IS DONE ! Even if we’ll have some polish tomorrow and little debug, but the level design, the graphics and almost everything is merged. We’ll also record some sounds and publish our work during the evening. 😀

Very happy to have been two days in the coworking space in Montpellier (France) in a gathering organized by “Bapteme du jeu”. Now let’s go to sleep !

bkg_title copy

 

Comments

psychopsam
25. Aug 2013 · 21:46 UTC
I love the background :)

One Way : Last Night

A quick/WIP post (also a good reason to have a code break) 😉

We had a pretty rough day after this week end as we were going back to work. But tonight we are recording some sounds and update the game. We really really need to sleep (meetings early tomorrow -_-) but we are glad to be only minutes left from finishing it !

Here is Marie (graphic designer) recording some notes helped by our friend Peter.

OneWayMusic

 

Good luck for the last jamers ! Looking forward to test the results !!

One Way

Hi everybody !

Finally, 10 minutes from the deadline, our game is done! Marie, Maxime and I are so happy to achieve our first game and first game jam! Hope you’ll like the result!

oneWayScreen2

A postmortem will be coming in the following days, but now: let’s sleep! Big thanks for Peter and Joseph in the last hours to help us with the sounds!

The game is here

PS : If someone can give feedbacks about the linux and windows versions, it would be very helpfull. I also experienced some sound issues with the web version. Any feedback/bug report welcomed! :)

LD29

May I help you ? End of day 1

Here is a little update about what we have done since this morning.

Maxime have been working 2d assets. As you can see here, getting the right references is always important!

ld29_day1_d

Meanwhile, Paul was discovering pathfinding and variables on Game Maker and I was trying the tiles system :

ld29_day1_a

But as we are not planning to have an open world, but (luckily) a couple of levels, we might just drop the tile building and layout and use a background image. Yes I know, but today with all the ram we had, who cares?

Here is a preview of the current line up of characters. You play Georges, the other ones are NPC.

ld29_day1_b

About references, Tim here on the left might be inspired by another famous Tim :)

And finally a sneak peak of one of the gameplay mechanics we might use: an old fashion dialogues boxe with multiple choices ! To be able to fullfill your bloody pulsions you need to have the people alone in a room but you also need to prevent the others to find out what you have done. This is where the dialogues came in to make you try to influence the NPC behaviors.

ld29_day1_c

Good end of day one to everyone out there ! :)

Cheers

Maxime, Paul and Flavio

Tags: Game Maker Studio, ld29, May I help you?, wip

May I help you? Final hours

Hi everyone !

We are so excited to see all the games being uploaded now. Here is a final WIP update on our own one.

Yesterday night, at 9:18pm, we were facing the very first casualty. The first death of our mate Robert that I was able to catch. RIP man. That meant we finaly had some gameplay ! Quickly we were able to kill everyone in the mansion ! Then we re-coded all the dialogues systems which is the base for trying to change the others characters behavior or kill them so we can play the game.

ld29_day3_a

Slowly today, we had all the core features coming in. Lose/win detection, balancing some stuff here and there, animated sprites, some sounds, updating the look of the map, etc.

ld29_day3_b

Now Maxime is making the menus and Paul is finishing the first version, the one we’ll upload in a couple of hours. Saddly we won’t probably have time to implement more levels (maybe an update post-jam if players are interested?). At least we’ll have a full playable level that we can restart as much as we want :)

ld29_day3_c

Ahead of us is the final step : exporting and having a stable exe. Let’s see how it goes !

Enjoy the final hours !

 

EDIT : We are looking for someone with Game Maker Studio for Mac or/and Linux to make a build if possible ! Cheers ! :)

Tags: Game Maker Studio, ld29, May I help you?, wip

May I help you? Released

It’s with a great pleasure that we have released “May I help you?” and we invite you to try it here : http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=25936

Currently we only have a windows version (html5 has too much issues so far). Therefore we had a query: if anyone out there owns a version of Game Maker for mac or linux and is willing to build us a version of the game, it will be very helpful !

As for us, we are going to sleep !

Good night jammers !

Tags: Game Maker Studio, ld29, May I help you?

May I Help you? Now on Mac !

It’s funny, I wouldn’t have thought that with a tool like game maker and it’s long list of available platforms, at the end making ports will be the hardest thing.

But now we had our Compo version available for Mac OsX… except for Mavericks (10.9) :(

macVersion

So far, we have a windows version (except windows 8) and mac version (except os 10.9). The html 5 version has issues with the dialogues and it will be our first fix as soon as we can spend some time on it. And making a windows 8 version looks very annoying, so we’ll see. The mavericks version is a known bug, but I didn’t find the fix or it’s not released yet (hey guys, maverick is out since 6 months).

At the end exporting, testing and releasing your game is very stressfull but it’s a good lesson.

So here is our adventure reverse-cluedo game : May I Help You ?

Tags: Game Maker Studio, ld29, May I help you?

What lies beneath these happy faces ?

 

cast2

First professionnal finest critics : 

“Probably the most original idea I’ve seen so far! And I even got to kill Tim Schafer! ”
Armanky

“Really awesome art style! Great job, reminded me a bit of Hotline Miami! :)”
kbm

“Very awesome! I love it!”
Hermes

“Nice! Would love to play a full version.”
Maniulo

“Great idea! If expanded it could be a great game :D”
dsoft20

“Hah, being the murderous butler is a lot of fun.”
GrooveMan

 

Join the party : May I help you ?

 

Tags: ld29, May I help you?