Well.. 24 hours have passed!

Since my last update I’ve been able to implement some mock ui to create tools, the garbage collector (the tool that gives you matter, not the one that frees memory).
Then I’ve added all the alien stuff:
- State-based reckon ships, radio telescopes and tripulated ships.
- Races send probes to the earth taking the position awareness stat into account.
I also added solar panels that collect energy.
With Garbage Collectors and Solar Panels now you’re able to collect resources (Energy and Matter) that will be used to create Tools.
Tools are used to affect emissions and try to avoid alien races to find them.
Since I don’t hace much time left for the gameplay side, I’ll just implement 4 tools:
- Bombs: Destroy ships and probes. Low Matter, High Energy.
- Noise emitter: Radio close transmissions get impossible to analyze. Low Matter, Low Energy.
- Beacon: Distract races during a certain amount of time generating lots of events. Low Matter, High Energy.
- Asteroids: Break stuff that find on their ways. High Matter, Low Energy.
After that I’ll try to level the economy, so gathering energy and matter is leveled with the amount of tools needed.
I also need to implement a good AI for the Garbage Collector.
I’ll try to finish all this stuff in the next couple of hours, go to sleep and focus on graphics, music and sound fx tomorrow.
We’ll see!