FranticIch

LD31

We’re in!

Kayvia and me are in!

This will be our first Ludum Dare Jam!

 

We’ll be using the Ethanon Engine with some basic code I prepared (I will post the source later).

Progess Update #1

So, we’ve worked out an idea, had a sleep and breakfast!

Here is the first result of 5 hours of work:

screen

Comments

rd127p77
06. Dec 2014 · 12:24 UTC
really cool, keep up the great work.

Progress Update #3

Some GUI done! (Although I’m not sure about that orange…)

And the questing system… urm, yeah… GUI!

 

screen

Progress Update #5

So, it’s playable now… kinda.

Fixed most of the buggs, like not being able to pick up keys sometimes.

You can test it here.

(This time the download work… it didn’t last time, I think)

screen

Playing games!

Since I was too sleepy to post and to upload this at 3:00 am, here it is now – the timelapse of me working on Dungeon Rush.

We only recorded my desktop, because Kayvia didn’t want to.

You can watch it here!

Future Updates!

For anyone who might be intrerested:

I’m planning to continue working on my game “Dungeon Rush” and I’m working on getting the Android version to work.

You can play an updated version of the entry here.

(The window isn’t that small anymore, some little fixes and the game is generrally a bit harder)

Also I will post a Mac version soon too.

You can follow me on twitter for future updates =)

screen

 

 

LD33

I’m in!

So, my second Ludum Dare.

I’ll be using

– Libgdx as Engine

– Paint.net for graphics

– Bfrx for Audio (probably)

 

I’m not sure if I will do the compo or the jam yet…

oh, and I’m kinda drunk. That allways helps a lot… urm