We’re in!
Kayvia and me are in!
This will be our first Ludum Dare Jam!
We’ll be using the Ethanon Engine with some basic code I prepared (I will post the source later).
Kayvia and me are in!
This will be our first Ludum Dare Jam!
We’ll be using the Ethanon Engine with some basic code I prepared (I will post the source later).
So, we’ve worked out an idea, had a sleep and breakfast!
Here is the first result of 5 hours of work:
Not much of a game yet, but you can test it here already.
So, it’s playable now… kinda.
Fixed most of the buggs, like not being able to pick up keys sometimes.
You can test it here.
(This time the download work… it didn’t last time, I think)
Since I was too sleepy to post and to upload this at 3:00 am, here it is now – the timelapse of me working on Dungeon Rush.
We only recorded my desktop, because Kayvia didn’t want to.
You can watch it here!
For anyone who might be intrerested:
I’m planning to continue working on my game “Dungeon Rush” and I’m working on getting the Android version to work.
You can play an updated version of the entry here.
(The window isn’t that small anymore, some little fixes and the game is generrally a bit harder)
Also I will post a Mac version soon too.
You can follow me on twitter for future updates =)
So, my second Ludum Dare.
I’ll be using
– Libgdx as Engine
– Paint.net for graphics
– Bfrx for Audio (probably)
I’m not sure if I will do the compo or the jam yet…
oh, and I’m kinda drunk. That allways helps a lot… urm