Frederickk

LD32

Some gifs!

game1

Sumo-checker dudes throwing gigant red pepper that turns into ghosts.

Not actually this, but let’s suppose it is…

Shake that camera!

Added camera shake when enemies hit you on the post-comp, the feel is so much better!

shake1

Because I know some people have motion sickness easily, you can reduce or remove the effect with the slider for it at the start of the game! :)

Tags: ld32, postcomp

Comments

Pibeex
28. Apr 2015 · 20:01 UTC
Nice job there ! It would be even better to me if the whole game (including the UI) was actually shaking.
28. Apr 2015 · 23:05 UTC
Hi! Thanks for the feedback!

I think that it will make the UI unreadable while shaking, which may be the intention. I’ll have to test if it is better or not as it is.

A bunch of new stuff!

weareneveralone

Maybe the last update that will do to my game, there is still a lot of stuff that I would like to improve, feedback that I received, but there is a time to say “it’s time to let it be”.

You can see the newest updates to the post-comp at my entry page, at the changelog, hope you guys like it! :)

Tags: compo, post-compo

Question about the rate page

Here we go…this type of question, please take it lightly. xD’

My question is about the games that appear at the “play and rate games”. They aren’t suppose to be kind random? o.0

I knew that rating games would make my game appear my often for other people, but my rate page didn’t change very much for each time I went… is it really suppose to be this way?

Tags: question

Comments

nassi
07. May 2015 · 20:10 UTC
When you have very few ratings, each point of coolness will give you a huge boost to your default value, but the amount of coolness required goes up after every new rating you receive. After getting 50 ratings your default will always match the amount of ratings you have despite your coolness value. The amount of coolness required to stay on the front page near 50 ratings is pretty damn high anyways. Closer to a 100 than to 50 I think.
07. May 2015 · 20:11 UTC
Default Play and Rate page is sorted by the D values, which is an equation that roughly related to your Coolness rating and how many games your game has received. The lower D values show up first on your personal Play and Rate list. Additionally, any game you’ve already rated is removed from your Play and Rate list.
07. May 2015 · 20:32 UTC
Guys, I get it, so I was correct, thank you very much for the answers!

This make me ask another question, isn’t this kind bad because games that are between low rated and high coolness get ignored?

I think that this system would work better with few entries, but with more than 2k entries this sounds kind unfair, those who have average coolness are basically in a “dead zone” and having to rely or on much more ratings, or other ways to promote their games. Which is ok, it would happen in a way or another, just wish wasn’t THAT important. :\
07. May 2015 · 22:10 UTC
Honestly, I think its a pretty fair system, since it encourages more than minimal participation in the judging process after the event. Everyone wants to receive votes, so they vote on others peoples submissions in kind. It does favor those who start judging early, but even now the D rating ate in the high 40s, so getting to 100 coolness will make your game very visible if it has a low rating count.

LD33

I’m in!

I’ll participate solo, I’ll use Unity3D, Audacity and Krita

Preview for my entry

ld33

Not sure if gonna to finish, need good vibes guys!

Problems to host the game within Embed Url

Hi guys! Just giving a little tip, in case more people are having troubles with it.

I hosted my game on Dropbox and it just worked when I changed from httpS to http.

I hope this helps someone! Bye!

User page

Just for curiosity, why I can’t see the user page, with previous entries of some people?

Comments

Miltage
02. Sep 2015 · 18:43 UTC
Like who?
02. Sep 2015 · 18:44 UTC
They have to make a blog post or that page won’t show up.
02. Sep 2015 · 18:48 UTC
Really? Thank you Mase! 😀

I friend of mine and some other users. :~

LD34

I’m in

I’ll use Unity3D, Lmms and Krita.
I’m planning to use to base code based on my previous entries, I’ll hope that I have no problem with that. D:

The Zonic 64 Future

zonicase
Hi guys! Is everything all right?
A not long time a made a game for mini Ludum Dare called Zonic 64 and as it sounds, it was a game made for some gags and laughs. The game was well receive and I was thinking in porting to mobile and monetize the game, but then I asked myself the oblivious, would I be in trouble doing so?
Even with I having all rights of the content, have made the art, code and even if I change the music, would I still have some risks?
Please, answers and links with more info about copyright stuff will be very appreciated!
The future of Zonic is in your hands!

Tags: copyright

Comments

Picking a username is hard
25. Feb 2016 · 20:54 UTC
I’m no professional, but I think you’ll be alright if you put it out for free, but if your looking to monetize, you might want to try and communicate with sega. But this is a parody, which happens all the time, so it’s my beleief they won’t sue you or anything. At worst they might ask that you remove the game from the app store.
27. Feb 2016 · 23:12 UTC
Yeah… :\

It’s so shady, I’m not sure if I want to go through the probably trouble of try, is not something that I’m that proud of…

I’m thinking in release the mobile version free on the web, feels bad not being able to monetize, but it learned with it.

Thank you for the comment! :}
MiniBobbo
01. Mar 2016 · 00:41 UTC
I’m not a lawyer, but I play one on TV.

LD36

I’m in!

I will probably gonna to use Unity3D, Fungus, LMMS, Blender, Audacity and Krita for the project. Good luck everyone!

Ludum Dare 37

I’m in

I’ll be using Unity3D, LMMS, Krita and maybe Blender

LD 40

LD 40

I'm in! I will be using Unity3D with maybe Fungus and Blender and Krita. I will be Solo!