FredericRP

LD20

MiniLD #26 – Dirty Things Tracy

Hello everyone ! It’s saturday evening here (almost 20pm) and I’m starting the MiniLD, I’ve got 1 day and some hours left to finish my game, that’s why it’s called “mini” right ? #ohwait …

Ok, so Dirty Things Tracy, that’s how I call my game, and there’s no -that- kind of dirty things in it. It’s a 2D platform game where you’ve got to destroy dirty things  (like the evil dirty t-shirts mawning at you) by using two weapons : the compactor and the water spray. The compactor can reuse compacted dirty stuff to help you cross a trap or a gap. I’ll try to make my design with a Rick Dangerous inspiration.

Here are some drawings I made before going home to start the MiniLD (should I call it tinyLD for me ?) :

ideas coming in...

It will be Done if there’s at least a Tracy character able to cross a level with a 3 screens size, Dirty T-shirts monster, a weapon to destroy them, with sound FX and a background music.

It would be a Well Done if I’ve got graphisms that make the game look like a real game, with two weapons and traps on the way.

It would be Awesomely Done… in another situation/life/dimension (strike whichever does not apply) ?

Mini LD#26 – D.T.Tracy works well

It’s almost done, but I wanted to share some progress during the evening lunch : I used Unity3D for 3h44 minutes now, MonoDevelop for 45minutes,  SeaShore (pixel graphism) for 1h 8 minutes, and GarageBand for 27 minutes so far. That’s a little more than 6 hours of work for the current progress of Dirty Things Tracy.

What did I do ?

Tracy has got a single level with a 4 screens size. The old-school scrolling works very well : reminds me of Rick Dangerous, so it’s a little bit more than expected: well done ! :)

The dirty t-shirts monster are there, with a very limited sprite animation, 2 pictures : done ! :)

The “compactor” works well, even if there’s a weird bug that cause the weapon to fire the wrong way just after you’ve change direction : done ! :)

No sound FX nor background music are done for now, I didn’t find the right sound to make it during the little half an hour in GarageBand. Not done ! :(

But, I did more than that : traps are present and you’ve got a full playable level with a second weapon : the mega block. The mega block is made from four compacted dirty t-shirts that you have compacted with the first weapon and then retrieved by walking through them. Then you can use this mega block on the level to be able to walk over a trap !

Before releasing it, I will/would like to :

– add sound effects and background music,

– fix the first weapon bug,

– add a graphical GUI for the compactor and mega blocks

Here are some pictures (remember I’m not a graphist !)

Dirty Things Tracy, the cleaner

 

 

I finally found the bug that caused Tracy to shoot the wrong way the first time after changing direction : it was, of course, the use of the wrong variable. That’s what you’ve got when you do not sleep on a bug !

Well, it’s uploaded now and I also modified a little the level design so you can’t jump into the fire if you’re not careful. If you use the web version, empty your cache before reaching the link ! (the MacOS version is now a zip file as the windows version).

 

LD21

How we arrived at Ski camp in 24 hours

 

I shout it on twitter : last weekend we did a game jam, and it was about time ! In a room full of boxes and a temperature a little too low to stay in it all night, we were two with our computers, and the third one was reachable at home on saturday afternoon. We didn’t know what we could do in 48 hours, and by the end of the day, we had more questions than ever, but we produced something not so small, and if you care enough to read, you’ll see pictures and the first video of the “Wildrose at Ski Camp” game.

No fun, no game – the idea

Saturday noon : all computers are installed and we just ate our first pizza (jam food !) : a hard and late start, but let’s begin ! We took the theme of the september Ludum Dare as we couldn’t participate last month and the october challenge has no theme : the october challenge is “make a game and earn 1 dollar with it”. Quite a challenge, but not restrictive about the game scenario : there’s more fun when there’s a constraint ! I won’t describe the whole afternoon but here’s the thing : at 5:30PM we had two prototypes made from the two main ideas that we came up with. Even if we did our share of paper design and brainstorming at the beginning, we needed those prototypes to face the actual fact : these are NOT FUN. Hell that’s a hard lesson to learn during the jam, but you can’t finish a game jam if the game you create is no fun. Without a good idea by the end of the afternoon, we almost thought the jam was compromised. But fortunately for us, our third team player would be reachable one hour later, and he would save the day !

The opposite of a tower defense – game type

 

A quick phone call and a few minutes later, three new detailed ideas were in competition. We discussed each of them and voted for our favorite : it came up from the “opposite” theme and another game that was a tower defense one, the idea is the following : what if the player does not build towers to defend its house but controls the incoming characters and must reach the house ? A tower attack ! After deciding also what characters we wanted on this game, what kind of environment, we started to explore the possibilities in this kind of game. We wanted to add a lot of features, tons of actions for the player, animation and cartoons every where, but it was saturday night, and there were only a day left ! So we decided to take the most important ones to have an actual game, and started to work on it.

Does it matter if it’s cold in the room ? – environment

 

I don’t know if this is a parameter, but the room was a little hotter the second day and we produced more stuff that day. And I can say more about that, talking about the landscape style of “Wildrose at ski camp” : it wasn’t the first idea but we went from a city landscape to a mountain landscape : does the temperature in the room influenced that ? I’m glad we came out with it : the game looks definitively cool (!) and is quite corresponding to the weather right now, and by the way, I like skiing (ok, that’s not even relative to the topic).

Let’s share the title – story

 

Aside from the game jam, the three of us are developing another game not released yet. It takes place within the little riding hood universe, her granny would be named Wildrose. I will share more of this game later on, but let’s focus on this jam game : the goal is to allow the wolves to bring flour bags to the grand mother Wildrose so she can cook pies. The player is able to do that by acting on the wolves snowboarding : stop them, make them move again or double their speed. Once beyond the ski-lift, they are safe and can throw the bag to the grand mother chalet, where Wildrose is cooking. So the title is simply taken from that : “Wildrose takes her vacation in the Alpes”.. well, let’s shorten that : “Wildrose at ski camp”, that’s better.

The return of the game type

We ended up on sunday evening, around 11PM, with a game that got a title screen and a playable game level that is also replayable as parameters change over time to increase the difficulty. Let’s take a break and watch what we got : a game that is FUN to play, so can we send it now ? Well… it’s not really a game jam that takes place on the weekend, so maybe if we could tweak a little bit more, add some features, it would be good ? The first question is : the gameplay has got somehow a feeling of a “déja vu”, but is it enough not to send it ?

The first video ever

Here’s the video of the actual gameplay, please tell us what you think from this video !

Wildrose at Ski Camp – YouTube

Why can’t we ski together ?

I posted about how we arrived at ski camp yesterday, and I forgot one important thing to tell you : Why isn’t the game available yet somewhere ?

That’s indeed a very good question ! The reason is quite simple : I’m a little perfectionnist (that’s an euphemism) and I couldn’t just upload a version where there is still some tweaking to do before I find it entirely playable : mainly the difficulty progression has to be changed a little bit, but some other missing details as a “pause” button are not included as it was only one day of development. And finally this is a very special ludum dare challenge: the october challenge ! It’s not one weekend but a full month to release a game and earn One dollar with it (I’m not sure how exactly I can do that without releasing the game though ). In this particular case, we started last saturday evening and I think this game deserve a little more time before any release, but that will happen, I’ll make sure of that.
If I can have some opinion from the video and description above, that’s a plus, and I could even include some of your thoughts or remarks in the game, that is if it’s possible mainly, not only if I’m willing to do it.

Thanks to have read this so far  !

Tags: ski, wildrose

On the 32nd of October – Count your time !

Okay, even if October had some more days, the ski camp wouldn’t be opened on the 34th of October, as a little polish takes way too much time ! But it was really fun and the game is already enjoyed by all the beta testers we got, so we released it online and will continue ! For the next Ludum Dare, or any project if you want too, I made a count down window that you can display right within Unity (of course, that assumes you use Unity). Between wolves and timer, the post continues here after…

Here are some details on the wolves in the game : Snow Wolfie, as I named it, is a snowboarder and a wolf. We could pretend that he’s not very good at snowboarding, in fact he doesn’t know yet how to make a real nice curve on its snowboard, but he’s got some tricks: how to stop immediately when he’s facing a danger, or slide faster when he’s got to slide away ! And he’s got a mission : bring the flour bags to the granny Rose chalet ! To do that, he will require some of your skills, and only two buttons on your mouse (what, you’ve got only one ? well we can arrange that, that’ll be on another post).

If you haven’t seen it, go watch the video on YouTube and play it on Kongregate and post your comments, the ski season has begun !

Chronometer and Count down : as I said, I think it can be useful for Timelapse or only to keep track of your deadline : a count down displayed right in front of you. And there’s a chronometer also: you can start, pause and resume it when you want, and go back to the timer. You can read more and download the free unity package from my blog.

Tags: Kongregate, progress, ski camp, unity, unity3d

LD22

Well.. obviously, I’m in

I didn’t have time to make a video I’m in, but it’s obvious if you are on twitter : I’m in !

My chosen tools :

Unity3D

Align Editor 1.7 for unity3d (5$ for you, free for me as I did it)

ChronoEgg for unity3d to record the timelapse and to check the dead line every second 😀

– Ableton Live (well.. a friend’s one)

And that’s all, I wish you all luck, very weird ideas and don’t forget to take time to submit your game at the end !

sQared

Everything is not quite clear but the main idea is here : let’s have an alone character in a cube (if that reminds you a movie.. well, that’s not quite a coincidence, but let’s not copy its story) and he must find the exit..by himself of course

early overview…

 

Comments

17. Dec 2011 · 05:10 UTC
looks… Intense!

sQared

Hello,

here’s just a hint on what we’re working on ! Yep, I’m not alone, well, I’m working with three buddies, that’s what I mean (so technicaly, I won’t be in the compo, but the jam) : AnneSo for the 3D models and some graphics, Ben for the music, Max(e) for the scenario (and maybe her voice before the end ?), we all participated to the original idea.

You’re alone in a cubical room. One door that you can go through.. What will you discover behing, why are you here, how did you ended up there ? Are you Alone ? Let’s try to figure out !

LD23

The party went well

Yes, the double birthday surprise party went very well ! But that was far away from home, so… I’m in ! Ahem.. There’s only 6 hours and 21 minute left, I had time to discover the LD48 theme “Tiny World” on saturday evening, and one day almost to think about. So that’s up to me now to do something with it, and mostly create what I’ve got in my mind. Time will tell if I can succeed here. I have one screenshot from the first 5 minutes (yes, there is something to see) :

And I can share one more thing with you : the title of my game begins with the letter “W”. See you soon ! (very. soon.)

Tags: lastminute, progress, screenshot, unity, unity3d

A special gift

Hello there, I’m proud to announce that I made it ! If you read my previous post, you know that I wasn’t home, and was there only for the last 6 hours, but it’s a special 10th year anniversary, you got to do something, right ?! Not the whole thing I had in mind but something is there, and.. well, I’ll see in the morning if I were not too tired to try this, but I made it in approximately 6 hours, submitted it 16 minutes before the end, and there’s even a title screen and an end ! Here’s the screenshot of the beginning, and the link to my entry. I hope you will enjoy the few moments you’re in it, I now I enjoyed to send the message that’s in it.

Tags: final, game, ld23, screenshot, unity, unity3d

And it started again and again…

Well, my Ludum Dare submission contains the whole message I wanted to send, so I’m happy with it. But it lacks a lot of gameplay and you play only for one minute before reaching the end, that’s obviously to short ! So here’s a release with many levels (in fact, infinite levels) and more challenges. I also added some features as a red flash when you’re hurt, some graphics changes so you can see best your player in the middle of the “cells crowd” and some tiny stuffs around.

Have a look and try it ! (it’s also accessible from the same link as the official jam release, just click on the “post compo release” on the bottom)

Tags: game, ld23, screenshot, unity, unity3d, update

LD26

I’m in (Angouleme) !

Hello,

Last time was a while ago, and I won’t have the whole week end, but I’m in !

I will use Unity3D and whatever is necessary for graphics and music for a guy that is neither a graphist nor a musician 😀

I’ve updated the dead line countdown for the occasion in the unity asset store (totally free tool) :

Chrono Egg v1.1 : http://u3d.as/content/equilibre-games/chrono-egg/2wn

Chrono_s1

 

Et si tu parles français, viens sur le canal IRC #ludumdare-fr sur irc.afternet.org que l’on partage tout ça ensemble :)

Tags: angouleme, France, Ludum Dare, unity3d

1D 18 16

So.. it’s Minimalism..

I’m just starting and my countdown says there’s 1 day, 18 hours and 16 minutes left, I’d better go back to work !

Capture d’écran 2013-04-27 à 09.43.16

I think I might have a game idea for minimalism, let’s hope it’s not too much ! All I can say for now is that you should play a guy with a 2D view, and I’d like to put something of a “groundhog day” in it, but I’m not sure I will be able to.

Good luck everyone !

Tags: chrono egg

I Think I’m that afraid

Well.. not me, but the character in my game is !

Here what I have done so far, not quite enough I’d say, but as I said in the first post, I don’t have the whole day to work on it, so I’m happy that I have a game at all.

My goal is… well, I’ll tell you at the end of the game, I don’t want to spoil !

thinkImafraid

Tags: spy, that day

LD31

Kids are taking their nap.. I’m in !

All is in the title: it’s 1:30pm here on saturday, the kids are just beginning their nap, I’m starting !

Using Unity3D as game engine, not sure yet for art and music.

The theme is Entire game on one screen, but that’s too vague, so I will be using “snowman” also as a constraint !

So… An entire game on one screen with snowmen..

And here’s my desk for the week-end :

IMG_20141206_133055

 

 

Tags: snowman

Kids Up, it’s not snowing yet

So, kids were up early, around 3pm today, they’re used to sleep at least 30minutes more !

For now, we got two snowmen, they can jump, hang on platform, wall jump, slide and throw snow balls !

It’s not yet a two players game, but it’s close. Graphics made in less than 5 minutes (you can tell), no sound, no music.

Oh, and I test Unity 5 beta on this one.

201412061500

Tags: screenshot, snowman

Kids are sleeping.. again !

Back there, the kids went to sleep half an hour ago, so I had time to add some stuff :

– support for 2 players using X360 controlers,

– different colors on snowmen so you can tell which one you play (!)

– fight ! Erh.. no, Shoot ! You can shoot up to 3 snow balls, then you’ll have to wait, defenseless until they respawn.

I installed GifCam to be able to capture screen and generate a Gif, that’s useful !

Let’s see how it goes now :

snowFight1

Next steps : snowmen must be hurt, snow must fall, support up to 4 players, different and random spawn positions, level design, and a cat (of course a cat, it’s Ludum Dare, remember ?!)

 

Tags: screenshot, snowman