fritzendugan

LD24

LD26

Ludum Dare 26 here I come

Just a quick note stating I will be commiting to LD26. This will be my third LD (although my second completely flopped). Also, wanted to publicly post the code-base I will be using: https://bitbucket.org/KyleMessner/ld_base, which is a refactored version of various code from previous LDs which has been made more general. It comes with some default assets (which are released as freely available) as examples on how to use the code.

Not a whole lot going on, mostly boiler-plate stuff for drawing sprites using WebGL, some text generation routines, a game “loop”, and some Entity (rectangles) updating/drawing/collision-testing, as well as the skeleton of a level-editor that’s easily extensible for many types of games. Also, there are some bugs right now, trying to square it away before the compo starts. If I follow my previous attempts at setting up boiler-plate code before the compo starts, though, I’ll end up throwing this all out the window and rolling something from scratch during the competition like I always do. Le sigh.

But I digress. Unfortunately, I’m also participating in the Google Code Jam which starts at 8pm and lasts for 2.5 hours. I don’t think this should set me back too far though, as it’s only 1.5 hours of compo time, and I can try to multi-task and think of game ideas while coding. Who knows, GCJ might inspire some awesome idea.

Good luck to everyone, I hope to get to play some awesome games next week, and hopefully I can contribute something at least a little fun to the heap of awesome. Happy daring!

LD29

another LD29 participatory announcement post

Fritzendugan

a pretentious logo for myself

I don’t think anyone actually reads these things, but I’ll throw this in here for posterity.

Ludum Dare is an awesome opportunity to channel your raw creativity through the focus of a time constraint. Every time I’ve enjoyed it and learned new things–and I just might’ve entertained a few players. Enough propping up Ludum Dare, though (even if it deserves it). Here’s the obligatory run down:

Shooting for the Compo, going solo. It always turns out unexpected bugs make me need the extra hours and I do the Jam. We’ll see

Language: Dart (browser/html5)

Engine/starting-point: Updated: Using my custom-rolled boiler plate code. Contains basic things like drawing sprites, initializing WebGL, updating entities, very basic collision detection, playing sound, etc. https://bitbucket.org/KyleMessner/ld_base

IDE: (not using one, but I’m using Sublime Text 2 and the dart command line tools, also the dartium browser for debugging)

Graphics: mspaint and GIMP

Audio: FL Studio 10, Audacity, SFXR

Sustenance: Red Bull, Mountain Dew, Domino’s

Value: priceless

Edit: updated the link to the boiler plate code I’ll be using. All code and assets contained are released public domain, see the link for more information.

Comments

Guennor
22. Apr 2014 · 02:13 UTC
Welcome, my friend!

I hope you make a great game in this next LD!

Ludum Dare 58

Saturday night progress

super proud of where we're at by saturday night! Hopefully spend the rest of the jam working on polish and maybe adding a couple more features. I don't know why links don't work but heres a youtube video

www.youtube.com/watch?v=eveunJdL9IM