
a pretentious logo for myself
I don’t think anyone actually reads these things, but I’ll throw this in here for posterity.
Ludum Dare is an awesome opportunity to channel your raw creativity through the focus of a time constraint. Every time I’ve enjoyed it and learned new things–and I just might’ve entertained a few players. Enough propping up Ludum Dare, though (even if it deserves it). Here’s the obligatory run down:
Shooting for the Compo, going solo. It always turns out unexpected bugs make me need the extra hours and I do the Jam. We’ll see
Language: Dart (browser/html5)
Engine/starting-point: Updated: Using my custom-rolled boiler plate code. Contains basic things like drawing sprites, initializing WebGL, updating entities, very basic collision detection, playing sound, etc. https://bitbucket.org/KyleMessner/ld_base
IDE: (not using one, but I’m using Sublime Text 2 and the dart command line tools, also the dartium browser for debugging)
Graphics: mspaint and GIMP
Audio: FL Studio 10, Audacity, SFXR
Sustenance: Red Bull, Mountain Dew, Domino’s
Value: priceless
Edit: updated the link to the boiler plate code I’ll be using. All code and assets contained are released public domain, see the link for more information.
I hope you make a great game in this next LD!