躁起来!I mean: I'm in
这是最后的斗争,团结起来到后天! 英特纳雄耐尔就一定要实现!
My weapons: - Unity - 3DS Max - Photoshop - Audaciy - Support from my family
这是最后的斗争,团结起来到后天! 英特纳雄耐尔就一定要实现!
My weapons: - Unity - 3DS Max - Photoshop - Audaciy - Support from my family

Let me try the awsome Upload feature!
I'm serious in audio this time:



But I'll try...

Give him a pillow.


Visual, audio, juice, cutscenes, bug fixes... More work is coming.
Finding the perfect direction to get out bed.
Did it in style.
Try to go to the bathroom. Failed.
Try again...
LDJam finished, but it's just the beginning of real challenge.
Meet the challenges in this 3D Platform Crawler:wink:
You are the enemy.
This a prototype I really want to make, but it has nothing to do with the theme (currently).
Character, Camera, Control
Auto camera rotation.
You are the enemy.
The more you play, the worse it is.
Game over.

Made some high poly placeholder art with my professional 3d modelling skill. Won't spend more time on art until the gameplay content is coded.



Next job is polishing the plot.
* Sara, the professional bug huntress will help. *
Look how fast she can run!
Nowhere the bug can hide!
Just look at her keen eyes...
Can we hunt together?
In my compo entry, Hunt Together, enemies are "controlled" by yourself.
Everytime you bring a collectable home, a enemy will be spawned.
The enemy will go along you last hunting path...
The more you played, the more enemies there will be!
.
I'm quite lucky because I found a fun game mechanics at the very early stage of prototyping:

But I didn't stop there and turn this fast-paced platformer into a story-driven game:

I hope the plot could bring you a more lively character and a richer game experience.
It's not long at all, but does need some good platforming skills to finish it.
Read this tiny sad story :slight_smile:
I expect the players play my fast-paced platformer like this:

And my best score is 11 so far.
...
Until my workmate break my record with an unbelievable high score: 19

And he showed me how he achieved that...

:joy::joy::joy:
If you find any difficulty in beating my game, maybe you could try this playing style with a gamepad... :joy: