garlic

Ludum Dare 45

I'm in

Hey everyone,

This is my first time ever participating in a game jam like this and I'm really excited :smile:. Hopefully all goes well and I'll be able to craft out a fun and (somehow) functioning game others will enjoy playing. I was thinking of using a combination of HTML5 and JavaScript/TypeScript for the game since the HTML5 Canvas is something I'm pretty well-versed in. Also, publishing and playing the game would be super easy :rocket:. I'm still choosing between using vanilla (pure) HTML5 or getting some help with a library like Phaser. I guess I'll eventually choose when the theme will be announced and I'll start writing ideas for the game.

I'm also gonna try and add a spooky theme into the game. I love halloween and I think it fits the fact that it's being hosted in October :jackolantern:. Feel free to join me if you like carved-out pumpkins and spooky houses.

Obscure tech stack ideas

If you're still not sure what to use for this year's Ludum Dare, let me share some game dev tech tips with you :fire:: 1. Write the game in PHP so the whole site has to refresh over and over to update the game world. Bonus points if you use WordPress or anything that's totally not meant to be used for any kind of game development. 1. Make your game in a language you've never used before because there's no more effective way to learn a new language than under the pressure of a deadline. My suggestions are: Go, Rust or good old x86 Assembly 1. Don't catch any exceptions, so when people play your platformer, they're motivated not to fall off as not to get an OutOfBoundsException that crashes the whole game. 1. Linux users often face the harsh reality of a number of their favorite games not being available on Linux, so to bring a little fairness to the world, export your game for Linux only. 1. Include a deliberate memory leak that slowly fills up the player's RAM until the game runs out of memory and crashes. This is so your players don't spend too much time playing your game and go outside. 1. Don't include common libraries so players have to download that one specific version of .NET because the latest stable release just won't do. 1. Make an actual Unity game and then export it as a server build so all the players see is just the debug console output. It's kinda like a book - they'll use their imagination.

you're welcome

Good morning

Hey everyone. I just woke up and am ready to do some coding. I considered staying up late for the theme reveal but after a long day at work, I think it’s for the better to get some sleep. I may have “lost” 7.5 hours, but let’s be real - I would’ve lost them somewhere down the line anyway. 6A15E8AC-E803-4C85-BED1-EBE2A8CA53D5.jpeg

good luck everyone with whatever the theme is. i still haven’t looked.

Ludum Dare 53

Rocket-jump delivery

Being a pizza delivery guy in a town plagued by pizza-hungry robots has its upsides. For example, your standard issue rocket launcher doubles as a self-defense weapon and a rocket-jumping tool that allows for lightning fast delivery that you pride yourself on.

(Apologies for the resolution, the gif is quite long)

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Rocket Jumping

The more we play our own game Rocket Fast Delivery, the more I think we stumbled upon a really cool core mechanic during the Jam that could potentially be fleshed out into a fuller game. Sure, the movement sometimes gets clunky in the version we made in three days, but I'm still surprised that it's very much satisfying.

What are your thoughts on a game where rocket jumping would be as essential to the gameplay as the gravity gun was in Half Life 2? I'm already world building in my head and thinking about how the protagonist works in a futuristic delivery company and uses rocket jumping to deliver packages around the tall skyscraper filled cyberpunk scenery.

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Ludum Dare 57

Invite Codes?

Hey all, I'm trying to invite a friend who hasn't been in ld before and it's asking him for a code when he signs up?

Anyone know where I can get that?