I鈥檓 in +1
This will be my first Ludum Dare, so I’m pretty excited to participate.
My toolset will include:
Unity
Blender
GIMP
FL Studio
This will be my first Ludum Dare, so I’m pretty excited to participate.
My toolset will include:
Unity
Blender
GIMP
FL Studio
I completed my first LD challenge last August with LD24, and I’m excited to be joining in again. This time I’ll have some interesting time constraints since I will be out of town for most of the competition. I’m going to target web with a 3D Unity game again.
Tools:
Here’s my desk setup for this go. Unfortunately I don’t think I’ll get to see much of it after tonight. 馃槢
Tags: LD # 25
Looking forward to Ludum Dare 26! This is my third attempt at a Ludum Dare competition. I was successful on my first try, but not as much on my second, so here’s to another successful event!
Tools of the trade:
Unity 4 + NGUI
Blender
GIMP
FL Studio 11 (and mobile)
Here’s an obligatory picture of my work environment:

Work environment!
Good luck everyone!
It’s been one year since my first Ludum Dare game jam, and I’ve learned a lot since then, so I’m really excited for this compo. This will also be the first one since then that I haven’t had distractions from traveling.
For tools I will be using:
Unity 4 + NGUI
Blender 2.67
GIMP 2.0
FL Studio (Desktop and mobile)
Good luck all! Looking forward to seeing what everyone makes.
I have an exciting challenge for myself for this Ludum Dare.
Since I am completely busy all weekend, I’m going to try to practice honing scope of design. I will be spending 6 hours riding a train on Sunday morning. I will use that time to do my actual development. We’ll see what we can come up with by the end of that.
(Expectations: Low)
I will be working in my mobile environment, so I will be running
Software:
Unity 4 with Playmaker, NGUI, and ProCore add-ons.
Blender 2.7
Gimp 2
FL Studio 11
Hardware:
Razer Edge Tablet (Unity Dev/Art Assets)
Nexus 7 Tablet (Testing)
iPad 4 (Audio)
Best of luck Jammers!
Tags: LD #29
Two years ago was my first Ludum Dare. Coincidentally it was my last successfully completed entry as well, so I’m hoping for a repeat.
I will be using the following tools:
Unity Pro / MonoDevelop
Blender
ZBrush
GIMP
FL Studio [mobile]
I may or may not use some Unity Asset Packages. I will try to avoid them for the most part, but if I do, I may end up using any of the following:
RAIN
NGUI
PlayMaker
ProCore
Mixamo Auto Rigger
Good luck all! And here’s an obligatory picture of my setup:
Tags: LD #30
I somehow missed LD31, and without realizing it made a game that fit its theme for Global Game Jam earlier this year. 馃槢
Anyway, I’m back and excited to participate in the first LD of 2015.
I’ll be using Unity 5 engine, with Blender and GIMP for assets. I will probably use FL Studio [mobile] for most of my audio (if I actually find time for it), but may use the BFXR for sound effects.
I also intend to stream a bit of my development process throughout the weekend. A shameless plug for my Twitch channel can be found here:
http://www.twitch.tv/ghotifrye/
Best of luck everyone!
(And of course, an obligatory workspace picture)