gikdew

LD27

21 days for Learning how to make HTML5 Games

Hi there guys, for a long time I’ve been trying to learn how to develope games, and I choose HTML5 because I think it is the future, and there are a lot of improvements in the past 2 years. HTML5 gives us the hability of making games that work in different devides such as SmartPhones, Tablets and Desktops.

I know the basics in programming, OOP, and make easy games, but I want to do something nice for this LD. In this 21 days that I have left, I will try to learn the basics about game mechanics, how the stuff works, how to make tiles games and those kind of things.

Give me luck in my first LD!!

Gikdew, from Spain.

Skype: gikdew, Add me if you want to talk…

 

Comments

Chewynouget
02. Aug 2013 · 12:34 UTC
Good Luck, Mate!
JakeL168
02. Aug 2013 · 14:16 UTC
Good luck man. I’ve also been learning HTML5 for the past few weeks. It’s a pretty fun language to use.

My first LudumDare! #LD27

Hi gamedevs! My name is Manuel a.k.a. Gikdew and I’m from Spain.

LudumDare is so close, and I’m so excited, this is my first LD, I’ve tried to participate in the last 2 LD but I always had problems with software, or I don’t know how to program this or that. But now I’m prepared, I’ve been learning programing for a long time now and I think I will be able to finish my first game, including music and art.

I’m using Html5 because after reading a lot, I think is the future of the web and even of mobiles, it has a small learning curve and lots of doccumentation. I will be using ImpactJs, because is fast to develope with, has a Level Editor called weltmeister which is awesome and its community is so helpful.

[stextbox id=”grey”]

I’m always willing to talk about GameDevelopment and that stuff so feel free to contact me…

[stextbox id=”info” mode=”css”]Skype: gikdew[/stextbox]

Tags: html5, impactjs, javascript

Preparing my desktop…

So, I have been preparing my desktop with all the shortcuts for fast development. I’ll be using SunVox for making the music, It is my first time and I’ll try to learn tomorrow how to use it…

Pickle and photoshop for the graphics, and Sublime Text 2 for making my html5/javascript game with ImpactJS.

desktop

Tags: desktop, impactjs, photoshop, pickle, shortcut, sublimetext2

Graphics??

I gotta work on the graphics right now, but the basic game idea is done. All the timers built and the engine is working properly.

screenshoot+

Almost Finished!

I have to solve some bugs, add some graphics, and make some tutorial to teach the player how to play my game. I hope you enjoy this screenshot.

screenshot

Tags: colors, haraka, html5, javascript

LD29

I’m in for the second time!

I’ve been learning how to code games in HTML5 for the last month, and for the first time, I think I’m ready to make a good game for this upcoming Ludumdare.

  • Code : JS and Html5
  • Framework : Phaser.io
  • Music and Sounds: Sfxr and Audacity
  • Graphics: Photohsop

I also decided to post my progress on my new game dev blog http://gikdew.com, feel free to go there, comment and check out my last game Circula.

Circula-gif

Flappy birds???

The only thing I hope about ludumdare #29, is that anyone upload a remake of Flappy bird (unless is fucking awesome and fun), so please don’t make flappy birds!

Weekly Game Challenge – Game #2 – Cloud Wars

Hello there, I’m the guy from this post, two weeks ago I decided to make one game per week in order to improve my skills developing games and also for getting prepared for the ludumdare! You check out the game of my second week – “Game #2 – Cloud Wars”.

Second Week Game – Game#2 – Cloud Wars

cloud wars game 2

 

Comments

TheColorMan
18. Apr 2014 · 18:28 UTC
Hey – good job sticking to your goals!

Wriggle Worm – PostMortem


 

@gikdew | http://gikdew.com


My ludumdare 29 game started like 12 hours later, since in Spain the Jam started at 2:00AM and I couldn’t stay all night awake. I might have work on my game about 15 hours in total, including graphics, music and code, I spent more time trying to get a cool idea and mocking up things that finally didn’t work.

Game Idea

My game was going to be a rogue like game, with dungeons, monsters, lasers and cool pixel lighting since I had a little engine for those kind of games that I built some weeks ago. After trying to code the level generation I ended up by giving up that idea and trying something easier to code and with less maths.

I love taking screenshots while I’m developing something, so this post is full of it.

rogue like game ludumdare 29

After wasting 3 hours thinking a new game, I came up with the worm idea, at first it was going to be a dirt worm, exploring the world and avoiding enemies to survive but then I ended up making a water worm because I wanted the background to be blue (fits better with the overall design) and not dirt brown.

wriggle worm ludumdare

Making the game more Juicy

Since I watched this video on youtube, I’m obsessed of making “juicy” games, I mean, adding tweens, color changes and flashes to it because I think it makes the user experience better. In Wriggle Worm as you can see the HUD fades in and out when you change the game state (from menu to the main game) and also the background color changes once in a while making the game design more clean.

Lots of Maths

One of the mains problems I had while I was developing this ludumdare entry was that I was not fluid with the maths that I needed to develope my game, eventhough I’m studying a Engineering degree in Electronics and we use advance maths everyday. I didn’t have enough time to get a paper and start calculating things so I made the game more simple than I wanted to be.

Dev Screenshots

As I said earlier, I love making screenshot and tweeting about it, below there are some of those screenshots, you can see the progress in the game development.

Untitled35

wriggle worm game

wriggle worm html5

wriggle worm game

wriggle worm game

wriggle worm gif

wriggle worm ludumdare

wriggle worms ludumdare

wriggle worm html5 game

 

LD30

I’m in!

This time I will try to make my game with LibGDX and java. Wish me luck!

LD31

LD32