gilfuin

LD29

My Code Base

Still thinking about my game idea, but I;m pretty sure I will use:

1. Unity 4

I might use the UFPS library (from http://www.visionpunk.com/ ) for player movement – but I’m not sure yet.

2. Photoshop CS4

3. Blender

5. Maybe some generators for sound and textures…

6. NeoTexture generator for procedural textures: http://neotextureedit.sourceforge.net/

7. Drone FX for generating music

 

Good luck everybody!

 

First Screenshot

First in-game screenshot. Some procedural textures + Unity terrain!

 

1

 

Progress

 

IndieSquid - Ocean

 

Decided to make my ocean a little bit brighter. Also added some seaweeds and simple models.

 

Tags: progress, screenshot, unity3d

Finished!

After many hours of work my game is finally finished and submitted.

Title 4

Overall I’m quite happy about how it all turned out!

I made the assets (code + textures) available on github.

 

And the game cen be found

HERE

Thanks for playing!

 

Tags: final, game, ld29, unity, unity3d

LD30

LD30 begins!

I’m starting my project fo LD30 compo!

 

I’ll be using:

  • Unity3d with c#
  • Blender
  • NeoTextureEdit – for generating textures
  • DroneFX for background sounds

LD32

LD32 – my tools

I’m starting my project fo LD30 compo!

I’ll be using:

  • Unity3d with c# (and some basic libraries)
  • Blender
  • NeoTextureEdit – for generating textures
  • DroneFX for background sounds
  • Maybe some other generators form LD tools – I will add them later!

Good luck everybody!

Tags: ld32, tools, toolset