gingerBill

LD34

Retro Style – Text Console

I am making a retro-style point and click dungeon crawler thingy-ma-bob. I’m gonna party like it’s 1993!

I am using the growing theme but I don’t know if I should I use the 2 button controls theme as well.

I’ve got a basic text console up and running and now on to creating art for the sprites.

002

Tags: ld34, point-and-click, retro, software rendering

LD35

If I’m In – Dare to be Retro!

If I’m in, I’m gonna go fully retro this time. The entire game will be written in C and will be using the Punity Engine (https://github.com/martincohen/Punity/).

This means that I will be using at the most a 320×200 resolution or most likely 64×64 because who needs more?

Martin Cohen’s Punity Engine uses a 8 bit colour palette which means I will be restricted to 255 colours (1 less because 0 is transparent).

I love doing these retro styled ones as they actually help me be creative and be productive and have fun!!!

Dare to be Retro!

Tags: Dare to be Retro!

Dare to be Retro – Progress so far on Transmog

1

I’m doing this entirely in C and in a full retro style!!!
Features:

  • 4 colours!
  • Hi resolution 160×144 display (who needs more right?)
  • Sprite rendering
  • State of the art C89!
  • Definitely not a clone of Pokemon…

Need to create game mode switching and the transmog battles!

Dare to be Retro!

Tags: C++, Dare to be Retro!

Comments

SuperDisk
16. Apr 2016 · 11:27 UTC
Dude! This was our idea before we ditched it for something simpler. Sweet! Good luck.
DSSiege11
16. Apr 2016 · 13:56 UTC
I’m also going for gameboy style look 😀 But haven’t worked on the graphics yet ^^’ Looking forward to see the result of this :)

Dare to be Retro – Palette Swapping, Scrolling Rooms, Battle Mode

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The Gameboy-esk idea is working nicely! I’m love the retro feel!
It now has the ability to swap to 4 different colour palettes!!

  • White
  • Beige
  • Green
  • Blue

I may even add the colour RED soon!

The game not has the ability to swap to multiple maps/room, scroll and centre rooms appropriately and also change mode when you head into the grass tall weeds.

This is surely not a pokemon clone…

Tags: 8-bit, C++, Dare to be Retro!, Not a Pokemon Clone, retro

Ludum Dare 37

It’s Raycaster Time!

This Ludum Dare, I’m using my very own programming language, Odin, to develop the game with. This will be first “game” I’ve made with this language but I’m feeling ambitious. This language is pretty much a modern C and I’m having to make the standard library as I go along!

The basic raycasting is done with texture mapping but I’m using the Wolfenstein textures at the moment rather than my own.

002

Tags: LD37, odin, party like it's 1993, raycaster

Ludum Dare 47

Mad Stream Over

After only knowing of the event 30 minutes before starting, not bad so far.

Full working single draw call primitive bugger based rendering system written using:

  • Odin programming language (I am the creator)
  • OpenGL 4.5 for rendering
  • GLFW for window management

See how far I got! https://twitch.tv/videos/758809118

Hyperbolic Space Fighters Extreme!

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Being implemented live: https://www.twitch.tv/ginger_bill

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Programmed with the Odin Programming Language!

Hyperbolic Space Fighters Extreme!

GAME URL: https://ldjam.com/events/ludum-dare/47/$222366

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Hyperbolic Space Fighters Extreme!

THE Hyperbolic Space Fighting Game of Your Psychedelic Dreams.

In the hyperbolic space, things can get pretty gnarly. Straight lines can appear to bend.

At the edge of the ring is the infinite, and the infinite wraps back around at you.

WARNING: This game can be disorienting due to the hyperbolic and psychedelic nature.

Objective

  • Destroy as many blue enemies in hyperbolic space by shooting projectiles from your ship
  • Your ship has a green cannon attached which it will launch projectiles

Controls

Keyboard

  • Move - WASD or Arrow Keys
  • Shoot - Space
  • Pause - P or Escape
  • Cancel - Escape

XBox Controller

  • Move - Left Stick or D-Pad
  • Shoot - A

Platforms

  • Windows AMD64/x86-64

Tools

Tools Used: * Odin Programming Language * GLFW * OpenGL * STB Image

Lacking Features

  • Audio